projects
/
mesa.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
fe1918c
)
glsl2: Don't try to assign locations for samplers during linking.
author
Eric Anholt
<eric@anholt.net>
Wed, 4 Aug 2010 21:26:15 +0000
(14:26 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 4 Aug 2010 21:28:57 +0000
(14:28 -0700)
Mesa will do the mapping at _mesa_add_sampler() time. Fixes assertion
failures in debug builds, which might have caught real problems with
multiple samplers linked in a row.
src/glsl/linker.cpp
patch
|
blob
|
history
diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index 65f3697d3547a62fdabe6cee0a36baaeef8b0984..10fd2d5ab9371e4b13ace77bedb398c89840f65d 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-793,6
+793,9
@@
assign_uniform_locations(struct gl_shader_program *prog)
if ((var == NULL) || (var->mode != ir_var_uniform))
continue;
+ if (var->type->is_sampler())
+ continue;
+
const unsigned vec4_slots = (var->component_slots() + 3) / 4;
assert(vec4_slots != 0);