matrix.obj
OBJECTS3=mmath.obj,\
-nvprogram.obj \
-nvfragparse.obj \
-nvvertexec.obj \
-nvvertparse.obj \
+nvprogram.obj,\
+nvfragparse.obj,\
+nvvertexec.obj,\
+nvvertparse.obj,\
pixel.obj,\
points.obj,\
polygon.obj,\
texobj.obj,\
texstate.obj,\
texstore.obj,\
-texutil.obj,\
-varray.obj,\
+texutil.obj
+
+OBJECTS4=varray.obj,\
vtxfmt.obj,\
vsnprintf.obj
-OBJECTS4=[.x]glxapi.obj,[.x]fakeglx.obj,[.x]xfonts.obj,\
+OBJECTS5=[.x]glxapi.obj,[.x]fakeglx.obj,[.x]xfonts.obj,\
[.x]xm_api.obj,[.x]xm_dd.obj,[.x]xm_line.obj,[.x]xm_span.obj,[.x]xm_tri.obj,\
[.osmesa]osmesa.obj,\
[.svga]svgamesa.obj
-OBJECTS5=[.fx]fxapi.obj,[.fx]fxdd.obj,[.fx]fxddtex.obj,[.x86]x86.obj
+OBJECTS6=[.fx]fxapi.obj,[.fx]fxdd.obj,[.fx]fxddtex.obj,[.x86]x86.obj
-OBJECTS6=[.fx]fxddspan.obj,\
+OBJECTS7=[.fx]fxddspan.obj,\
[.fx]fxsetup.obj,\
[.fx]fxtexman.obj,\
[.fx]fxtris.obj,\
[.fx]fxvb.obj,\
[.fx]fxglidew.obj
-OBJECTS7=[.swrast]s_aatriangle.obj,\
+OBJECTS8=[.swrast]s_aatriangle.obj,\
[.swrast]s_accum.obj,\
[.swrast]s_alpha.obj,\
[.swrast]s_alphabuf.obj,\
[.swrast]s_context.obj,\
[.swrast]s_depth.obj
-OBJECTS8=[.swrast]s_drawpix.obj,\
+OBJECTS9=[.swrast]s_drawpix.obj,\
[.swrast]s_fog.obj,\
[.swrast]s_histogram.obj,\
[.swrast]s_imaging.obj,\
[.swrast]s_pixeltex.obj,\
[.swrast]s_points.obj
-OBJECTS9=[.swrast]s_readpix.obj,\
+OBJECTS10=[.swrast]s_readpix.obj,\
[.swrast]s_aaline.obj,\
[.swrast]s_span.obj,\
[.swrast]s_stencil.obj,\
[.swrast]s_feedback.obj,\
[.swrast]s_zoom.obj
-OBJECTS10=[.swrast_setup]ss_context.obj,\
+OBJECTS11=[.swrast_setup]ss_context.obj,\
[.swrast_setup]ss_triangle.obj,\
[.swrast_setup]ss_vb.obj
-OBJECTS11=[.tnl]t_array_api.obj,\
+OBJECTS12=[.tnl]t_array_api.obj,\
[.tnl]t_array_import.obj,\
[.tnl]t_context.obj,\
[.tnl]t_eval_api.obj,\
[.tnl]t_imm_eval.obj,\
[.tnl]t_imm_exec.obj
-OBJECTS12=[.tnl]t_imm_fixup.obj,\
+OBJECTS13=[.tnl]t_imm_fixup.obj,\
[.tnl]t_pipeline.obj,\
[.tnl]t_vb_fog.obj,\
[.tnl]t_vb_light.obj,\
[.tnl]t_vb_texmat.obj,\
[.tnl]t_vb_vertex.obj
-OBJECTS13=[.math]m_debug_xform.obj,\
+OBJECTS14=[.math]m_debug_xform.obj,\
[.math]m_debug_norm.obj,\
[.math]m_eval.obj,\
[.math]m_matrix.obj,\
[.math]m_vector.obj,\
[.math]m_xform.obj
-OBJECTS14=[.array_cache]ac_context.obj,\
+OBJECTS15=[.array_cache]ac_context.obj,\
[.array_cache]ac_import.obj
##### RULES #####
# Make the library
$(LIBDIR)$(GL_LIB) : $(OBJECTS1),$(OBJECTS2) $(OBJECTS3) $(OBJECTS4)\
$(OBJECTS5) $(OBJECTS6) $(OBJECTS7) $(OBJECTS8) $(OBJECTS9)\
- $(OBJECTS10) $(OBJECTS11) $(OBJECTS12) $(OBJECTS13) $(OBJECTS14)
+ $(OBJECTS10) $(OBJECTS11) $(OBJECTS12) $(OBJECTS13) $(OBJECTS14)\
+ $(OBJECTS15)
.ifdef SHARE
@ WRITE_ SYS$OUTPUT " generating mesagl1.opt"
@ OPEN_/WRITE FILE mesagl1.opt
@ WRITE_ FILE "$(OBJECTS12)"
@ WRITE_ FILE "$(OBJECTS13)"
@ WRITE_ FILE "$(OBJECTS14)"
+ @ WRITE_ FILE "$(OBJECTS15)"
@ write_ file "sys$share:decw$xextlibshr/share"
@ write_ file "sys$share:decw$xlibshr/share"
@ write_ file "sys$share:pthread$rtl/share"
@ library $(GL_LIB) $(OBJECTS12)
@ library $(GL_LIB) $(OBJECTS13)
@ library $(GL_LIB) $(OBJECTS14)
+ @ library $(GL_LIB) $(OBJECTS15)
.endif
@ rename $(GL_LIB)* $(LIBDIR)