#define NINE_FF_NUM_VS_CONST 256
#define NINE_FF_NUM_PS_CONST 24
-#define NINED3DTSS_TCI_DISABLE 0
-#define NINED3DTSS_TCI_PASSTHRU 1
-#define NINED3DTSS_TCI_CAMERASPACENORMAL 2
-#define NINED3DTSS_TCI_CAMERASPACEPOSITION 3
-#define NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 4
-#define NINED3DTSS_TCI_SPHEREMAP 5
-
struct fvec4
{
float x, y, z, w;
uint32_t color1in_one : 1;
uint32_t fog : 1;
uint32_t pad1 : 7;
- uint32_t tc_gen : 24; /* 8 * 3 bits */
- uint32_t pad2 : 8;
- uint32_t tc_idx : 24;
+ uint32_t tc_dim_input: 16; /* 8 * 2 bits */
+ uint32_t pad2 : 16;
+ uint32_t tc_dim_output: 24; /* 8 * 3 bits */
uint32_t pad3 : 8;
- uint32_t tc_dim : 24; /* 8 * 3 bits */
+ uint32_t tc_gen : 24; /* 8 * 3 bits */
uint32_t pad4 : 8;
+ uint32_t tc_idx : 24;
+ uint32_t pad5 : 8;
+ uint32_t pad6;
};
- uint64_t value64[2]; /* don't forget to resize VertexShader9.ff_key */
- uint32_t value32[4];
+ uint64_t value64[3]; /* don't forget to resize VertexShader9.ff_key */
+ uint32_t value32[6];
};
};
uint32_t alphaarg2 : 3;
uint32_t resultarg : 1; /* CURRENT:0 or TEMP:1 */
uint32_t textarget : 2; /* 1D/2D/3D/CUBE */
- uint32_t projected : 1;
+ uint32_t pad : 1;
/* that's 32 bit exactly */
} ts[8];
+ uint32_t projected : 16;
uint32_t fog : 1; /* for vFog coming from VS */
uint32_t fog_mode : 2;
uint32_t specular : 1;
- uint32_t pad1 : 28;/* 9 32-bit words with this */
+ uint32_t pad1 : 12; /* 9 32-bit words with this */
uint8_t colorarg_b4[3];
uint8_t colorarg_b5[3];
uint8_t alphaarg_b4[3]; /* 11 32-bit words plus a byte */
{
const struct nine_ff_vs_key *key = vs->key;
struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
- struct ureg_dst oPos, oCol[2], oTex[8], oPsz, oFog;
+ struct ureg_dst oPos, oCol[2], oPsz, oFog;
struct ureg_dst rVtx, rNrm;
struct ureg_dst r[8];
struct ureg_dst AR;
- struct ureg_dst tmp, tmp_x, tmp_z;
+ struct ureg_dst tmp, tmp_x, tmp_y, tmp_z;
unsigned i, c;
unsigned label[32], l = 0;
unsigned num_r = 8;
r[i] = ureg_DECL_local_temporary(ureg);
tmp = r[0];
tmp_x = ureg_writemask(tmp, TGSI_WRITEMASK_X);
+ tmp_y = ureg_writemask(tmp, TGSI_WRITEMASK_Y);
tmp_z = ureg_writemask(tmp, TGSI_WRITEMASK_Z);
if (key->lighting || key->vertexblend)
AR = ureg_DECL_address(ureg);
ureg_CLAMP(ureg, oPsz, vs->aPsz, _XXXX(cPsz1), _YYYY(cPsz1));
#endif
} else if (key->pointscale) {
- struct ureg_dst tmp_x = ureg_writemask(tmp, TGSI_WRITEMASK_X);
- struct ureg_dst tmp_y = ureg_writemask(tmp, TGSI_WRITEMASK_Y);
struct ureg_src cPsz1 = ureg_DECL_constant(ureg, 26);
struct ureg_src cPsz2 = ureg_DECL_constant(ureg, 27);
#endif
}
- /* Texture coordinate generation:
- * XXX: D3DTTFF_PROJECTED, transform matrix
- */
for (i = 0; i < 8; ++i) {
- struct ureg_dst dst[5];
- struct ureg_src src;
- unsigned c;
+ struct ureg_dst oTex, input_coord, transformed, t;
+ unsigned c, writemask;
const unsigned tci = (key->tc_gen >> (i * 3)) & 0x7;
const unsigned idx = (key->tc_idx >> (i * 3)) & 0x7;
- const unsigned dim = (key->tc_dim >> (i * 3)) & 0x7;
+ unsigned dim_input = 1 + ((key->tc_dim_input >> (i * 2)) & 0x3);
+ const unsigned dim_output = (key->tc_dim_output >> (i * 3)) & 0x7;
+ /* No texture output of index s */
if (tci == NINED3DTSS_TCI_DISABLE)
continue;
- oTex[i] = ureg_DECL_output(ureg, texcoord_sn, i);
-
- if (tci == NINED3DTSS_TCI_PASSTHRU)
- vs->aTex[idx] = build_vs_add_input(vs, NINE_DECLUSAGE_i(TEXCOORD,idx));
-
- if (!dim) {
- dst[c = 4] = oTex[i];
- } else {
- dst[4] = r[5];
- src = ureg_src(dst[4]);
- for (c = 0; c < (dim - 1); ++c)
- dst[c] = ureg_writemask(tmp, (1 << dim) - 1);
- dst[c] = ureg_writemask(oTex[i], (1 << dim) - 1);
- }
+ oTex = ureg_DECL_output(ureg, texcoord_sn, i);
+ input_coord = r[5];
+ transformed = r[6];
+ /* Get the coordinate */
switch (tci) {
case NINED3DTSS_TCI_PASSTHRU:
- ureg_MOV(ureg, dst[4], vs->aTex[idx]);
+ /* NINED3DTSS_TCI_PASSTHRU => Use texcoord coming from index idx *
+ * Else the idx is used only to determine wrapping mode. */
+ vs->aTex[idx] = build_vs_add_input(vs, NINE_DECLUSAGE_i(TEXCOORD,idx));
+ ureg_MOV(ureg, input_coord, vs->aTex[idx]);
break;
case NINED3DTSS_TCI_CAMERASPACENORMAL:
- assert(dim <= 3);
- ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_XYZ), ureg_src(rNrm));
- ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ ureg_MOV(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_XYZ), ureg_src(rNrm));
+ ureg_MOV(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ dim_input = 4;
break;
case NINED3DTSS_TCI_CAMERASPACEPOSITION:
- ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_XYZ), ureg_src(rVtx));
- ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ ureg_MOV(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_XYZ), ureg_src(rVtx));
+ ureg_MOV(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ dim_input = 4;
break;
case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
tmp.WriteMask = TGSI_WRITEMASK_XYZ;
ureg_DP3(ureg, tmp_x, ureg_src(rVtx), ureg_src(rNrm));
ureg_MUL(ureg, tmp, ureg_src(rNrm), _X(tmp));
ureg_ADD(ureg, tmp, ureg_src(tmp), ureg_src(tmp));
- ureg_SUB(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_XYZ), ureg_src(rVtx), ureg_src(tmp));
- ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ ureg_SUB(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_XYZ), ureg_src(rVtx), ureg_src(tmp));
+ ureg_MOV(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ dim_input = 4;
tmp.WriteMask = TGSI_WRITEMASK_XYZW;
break;
case NINED3DTSS_TCI_SPHEREMAP:
assert(!"TODO");
break;
default:
+ assert(0);
break;
}
- if (!dim)
- continue;
- dst[c].WriteMask = ~dst[c].WriteMask;
- if (dst[c].WriteMask)
- ureg_MOV(ureg, dst[c], src); /* store untransformed components */
- dst[c].WriteMask = ~dst[c].WriteMask;
- if (dim > 0) ureg_MUL(ureg, dst[0], _XXXX(src), _CONST(128 + i * 4));
- if (dim > 1) ureg_MAD(ureg, dst[1], _YYYY(src), _CONST(129 + i * 4), ureg_src(tmp));
- if (dim > 2) ureg_MAD(ureg, dst[2], _ZZZZ(src), _CONST(130 + i * 4), ureg_src(tmp));
- if (dim > 3) ureg_MAD(ureg, dst[3], _WWWW(src), _CONST(131 + i * 4), ureg_src(tmp));
+
+ /* Apply the transformation */
+ /* dim_output == 0 => do not transform the components.
+ * XYZRHW also disables transformation */
+ if (!dim_output || key->position_t) {
+ transformed = input_coord;
+ writemask = TGSI_WRITEMASK_XYZW;
+ } else {
+ for (c = 0; c < dim_output; c++) {
+ t = ureg_writemask(transformed, 1 << c);
+ switch (dim_input) {
+ /* dim_input = 1 2 3: -> we add trailing 1 to input*/
+ case 1: ureg_MAD(ureg, t, _X(input_coord), _XXXX(_CONST(128 + i * 4 + c)), _YYYY(_CONST(128 + i * 4 + c)));
+ break;
+ case 2: ureg_DP2(ureg, t, ureg_src(input_coord), _CONST(128 + i * 4 + c));
+ ureg_ADD(ureg, t, ureg_src(transformed), _ZZZZ(_CONST(128 + i * 4 + c)));
+ break;
+ case 3: ureg_DP3(ureg, t, ureg_src(input_coord), _CONST(128 + i * 4 + c));
+ ureg_ADD(ureg, t, ureg_src(transformed), _WWWW(_CONST(128 + i * 4 + c)));
+ break;
+ case 4: ureg_DP4(ureg, t, ureg_src(input_coord), _CONST(128 + i * 4 + c)); break;
+ default:
+ assert(0);
+ }
+ }
+ writemask = (1 << dim_output) - 1;
+ }
+
+ ureg_MOV(ureg, ureg_writemask(oTex, writemask), ureg_src(transformed));
}
/* === Lighting:
* specular += light.specular * atten * powFact;
*/
if (key->lighting) {
- struct ureg_dst tmp_y = ureg_writemask(tmp, TGSI_WRITEMASK_Y);
-
struct ureg_dst rAtt = ureg_writemask(r[1], TGSI_WRITEMASK_W);
struct ureg_dst rHit = ureg_writemask(r[3], TGSI_WRITEMASK_XYZ);
struct ureg_dst rMid = ureg_writemask(r[4], TGSI_WRITEMASK_XYZ);
if (key->ts[s].colorop == D3DTOP_BUMPENVMAP ||
key->ts[s].colorop == D3DTOP_BUMPENVMAPLUMINANCE) {
}
- if (key->ts[s].projected)
- ureg_TXP(ureg, ps.rTex, target, ps.vT[s], ps.s[s]);
- else
+ if (key->projected & (3 << (s *2))) {
+ unsigned dim = 1 + ((key->projected >> (2 * s)) & 3);
+ if (dim == 4)
+ ureg_TXP(ureg, ps.rTex, target, ps.vT[s], ps.s[s]);
+ else {
+ ureg_RCP(ureg, ureg_writemask(ps.rTmp, TGSI_WRITEMASK_X), ureg_scalar(ps.vT[s], dim-1));
+ ureg_MUL(ureg, ps.rTmp, _XXXX(ps.rTmpSrc), ps.vT[s]);
+ ureg_TEX(ureg, ps.rTex, target, ps.rTmpSrc, ps.s[s]);
+ }
+ } else {
ureg_TEX(ureg, ps.rTex, target, ps.vT[s], ps.s[s]);
+ }
}
if (s == 0 &&
else if (usage % NINE_DECLUSAGE_COUNT == NINE_DECLUSAGE_TEXCOORD) {
s = usage / NINE_DECLUSAGE_COUNT;
if (s < 8)
- input_texture_coord[s] = 1;
+ input_texture_coord[s] = nine_decltype_get_dim(state->vdecl->decls[i].Type);
else
DBG("FF given texture coordinate >= 8. Ignoring\n");
}
for (s = 0; s < 8; ++s) {
unsigned gen = (state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
- unsigned dim = MIN2(state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7, 4);
+ unsigned dim;
if (key.position_t && gen > NINED3DTSS_TCI_PASSTHRU)
gen = NINED3DTSS_TCI_PASSTHRU;
key.tc_gen |= gen << (s * 3);
key.tc_idx |= (state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] & 7) << (s * 3);
- key.tc_dim |= dim << (s * 3);
+ key.tc_dim_input |= ((input_texture_coord[s]-1) & 0x3) << (s * 2);
+
+ dim = state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
+ if (dim > 4)
+ dim = input_texture_coord[s];
+ if (dim == 1) /* NV behaviour */
+ dim = 0;
+ key.tc_dim_output |= dim << (s * 3);
}
vs = util_hash_table_get(device->ff.ht_vs, &key);
}
key.ts[s].resultarg = state->ff.tex_stage[s][D3DTSS_RESULTARG] == D3DTA_TEMP;
- key.ts[s].projected = !!(state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
-
if (state->texture[s]) {
switch (state->texture[s]->base.type) {
case D3DRTYPE_TEXTURE: key.ts[s].textarget = 1; break;
key.ts[s].textarget = 1;
}
}
+
+ key.projected = nine_ff_get_projected_key(state);
+
for (; s < 8; ++s)
key.ts[s].colorop = key.ts[s].alphaop = D3DTOP_DISABLE;
if (state->rs[D3DRS_FOGENABLE])
return;
for (s = 0; s < 8; ++s) {
if (IS_D3DTS_DIRTY(state, TEXTURE0 + s))
- M[32 + s] = *nine_state_access_transform(state, D3DTS_TEXTURE0 + s, FALSE);
+ nine_d3d_matrix_transpose(&M[32 + s], nine_state_access_transform(state, D3DTS_TEXTURE0 + s, FALSE));
}
}
#define _NINE_FF_H_
#include "device9.h"
+#include "vertexdeclaration9.h"
boolean nine_ff_init(struct NineDevice9 *);
void nine_ff_fini(struct NineDevice9 *);
void
nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *);
+#define NINED3DTSS_TCI_DISABLE 0
+#define NINED3DTSS_TCI_PASSTHRU 1
+#define NINED3DTSS_TCI_CAMERASPACENORMAL 2
+#define NINED3DTSS_TCI_CAMERASPACEPOSITION 3
+#define NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 4
+#define NINED3DTSS_TCI_SPHEREMAP 5
+
+static inline unsigned
+nine_decltype_get_dim(BYTE type)
+{
+ switch (type) {
+ case D3DDECLTYPE_FLOAT1: return 1;
+ case D3DDECLTYPE_FLOAT2: return 2;
+ case D3DDECLTYPE_FLOAT3: return 3;
+ case D3DDECLTYPE_FLOAT4: return 4;
+ case D3DDECLTYPE_D3DCOLOR: return 1;
+ case D3DDECLTYPE_UBYTE4: return 4;
+ case D3DDECLTYPE_SHORT2: return 2;
+ case D3DDECLTYPE_SHORT4: return 4;
+ case D3DDECLTYPE_UBYTE4N: return 4;
+ case D3DDECLTYPE_SHORT2N: return 2;
+ case D3DDECLTYPE_SHORT4N: return 4;
+ case D3DDECLTYPE_USHORT2N: return 2;
+ case D3DDECLTYPE_USHORT4N: return 4;
+ case D3DDECLTYPE_UDEC3: return 3;
+ case D3DDECLTYPE_DEC3N: return 3;
+ case D3DDECLTYPE_FLOAT16_2: return 2;
+ case D3DDECLTYPE_FLOAT16_4: return 4;
+ default:
+ assert(!"Implementation error !");
+ }
+ return 0;
+}
+
+static inline uint16_t
+nine_ff_get_projected_key(struct nine_state *state)
+{
+ unsigned s, i;
+ uint16_t projected = 0;
+ char input_texture_coord[8];
+ memset(&input_texture_coord, 0, sizeof(input_texture_coord));
+
+ if (state->vdecl) {
+ for (i = 0; i < state->vdecl->nelems; i++) {
+ uint16_t usage = state->vdecl->usage_map[i];
+ if (usage % NINE_DECLUSAGE_COUNT == NINE_DECLUSAGE_TEXCOORD) {
+ s = usage / NINE_DECLUSAGE_COUNT;
+ if (s < 8)
+ input_texture_coord[s] = nine_decltype_get_dim(state->vdecl->decls[i].Type);
+ }
+ }
+ }
+
+ for (s = 0; s < 8; ++s) {
+ unsigned gen = (state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
+ unsigned dim = state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
+ unsigned proj = !!(state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
+
+ if (!state->vs) {
+ if (dim > 4)
+ dim = input_texture_coord[s];
+
+ if (!dim && gen == NINED3DTSS_TCI_PASSTHRU)
+ dim = input_texture_coord[s];
+ else if (!dim)
+ dim = 4;
+
+ if (dim == 1) /* NV behaviour */
+ proj = 0;
+ if (dim > input_texture_coord[s] && gen == NINED3DTSS_TCI_PASSTHRU)
+ proj = 0;
+ } else {
+ dim = 4;
+ }
+ if (proj)
+ projected |= (dim-1) << (2 * s);
+ }
+ return projected;
+}
+
#endif /* _NINE_FF_H_ */