softpipe: Handle adjacency primitives.
authorJosé Fonseca <jfonseca@vmware.com>
Tue, 6 Nov 2012 11:35:31 +0000 (11:35 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Fri, 9 Nov 2012 13:43:19 +0000 (13:43 +0000)
Not fully tested.

Based on diagrams from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency

v2: Fix based on Brian's feedback.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/gallium/drivers/softpipe/sp_prim_vbuf.c

index a142118f31e52b045081e3e02a2d83bbf9e6e05b..bb5ebcc7aee570e07e40569c31b2605e72e39779 100644 (file)
@@ -380,6 +380,14 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_LINES_ADJACENCY:
+      for (i = 3; i < nr; i += 4) {
+         sp_setup_line( setup,
+                        get_vert(vertex_buffer, i-2, stride),
+                        get_vert(vertex_buffer, i-1, stride) );
+      }
+      break;
+
    case PIPE_PRIM_LINE_STRIP:
       for (i = 1; i < nr; i ++) {
          sp_setup_line( setup,
@@ -388,6 +396,14 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+      for (i = 3; i < nr; i++) {
+         sp_setup_line( setup,
+                     get_vert(vertex_buffer, i-2, stride),
+                     get_vert(vertex_buffer, i-1, stride) );
+      }
+      break;
+
    case PIPE_PRIM_LINE_LOOP:
       for (i = 1; i < nr; i ++) {
          sp_setup_line( setup,
@@ -410,6 +426,15 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_TRIANGLES_ADJACENCY:
+      for (i = 5; i < nr; i += 6) {
+         sp_setup_tri( setup,
+                       get_vert(vertex_buffer, i-5, stride),
+                       get_vert(vertex_buffer, i-3, stride),
+                       get_vert(vertex_buffer, i-1, stride) );
+      }
+      break;
+
    case PIPE_PRIM_TRIANGLE_STRIP:
       if (flatshade_first) {
          for (i = 2; i < nr; i++) {
@@ -431,6 +456,27 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+      if (flatshade_first) {
+         for (i = 5; i < nr; i += 2) {
+            /* emit first triangle vertex as first triangle vertex */
+            sp_setup_tri( setup,
+                          get_vert(vertex_buffer, i-5, stride),
+                          get_vert(vertex_buffer, i+(i&1)*2-3, stride),
+                          get_vert(vertex_buffer, i-(i&1)*2-1, stride) );
+         }
+      }
+      else {
+         for (i = 5; i < nr; i += 2) {
+            /* emit last triangle vertex as last triangle vertex */
+            sp_setup_tri( setup,
+                          get_vert(vertex_buffer, i+(i&1)*2-5, stride),
+                          get_vert(vertex_buffer, i-(i&1)*2-3, stride),
+                          get_vert(vertex_buffer, i-1, stride) );
+         }
+      }
+      break;
+
    case PIPE_PRIM_TRIANGLE_FAN:
       if (flatshade_first) {
          for (i = 2; i < nr; i += 1) {