We were exposing 4096, but we can do up to 8192 in Gen4-6 and up to
16384 in gen7+. OpenGL 4.1+ requires at least 16384.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ctx->Const.Max3DTextureLevels = 12; /* 2048 */
ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512;
ctx->Const.MaxTextureMbytes = 1536;
- ctx->Const.MaxTextureRectSize = 1 << 12;
+ ctx->Const.MaxTextureRectSize = brw->gen >= 7 ? 16384 : 8192;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 15.0;
ctx->Const.StripTextureBorder = true;