case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
- case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
return LP_MAX_TGSI_SHADER_BUFFERS;
+ case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ return LP_MAX_TGSI_SHADER_IMAGES;
}
/* if we get here, we missed a shader cap above (and should have seen
* a compiler warning.)