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svga: Actually call fence_reference in texture downloads.
author
José Fonseca
<jfonseca@vmware.com>
Thu, 28 Jan 2010 20:51:52 +0000
(20:51 +0000)
committer
José Fonseca
<jfonseca@vmware.com>
Tue, 9 Feb 2010 11:51:33 +0000
(11:51 +0000)
src/gallium/drivers/svga/svga_screen_texture.c
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diff --git
a/src/gallium/drivers/svga/svga_screen_texture.c
b/src/gallium/drivers/svga/svga_screen_texture.c
index ad7bb652787dec3e21825d7bd9ba3f1cd50ca532..12f3531a1df7a5412cc74a4610d6b1ad9c7ec199 100644
(file)
--- a/
src/gallium/drivers/svga/svga_screen_texture.c
+++ b/
src/gallium/drivers/svga/svga_screen_texture.c
@@
-205,7
+205,7
@@
svga_transfer_dma(struct svga_transfer *st,
if(transfer == SVGA3D_READ_HOST_VRAM) {
svga_screen_flush(screen, &fence);
sws->fence_finish(sws, fence, 0);
-
//
sws->fence_reference(sws, &fence, NULL);
+ sws->fence_reference(sws, &fence, NULL);
}
}
else {
@@
-235,7
+235,7
@@
svga_transfer_dma(struct svga_transfer *st,
if(y) {
svga_screen_flush(screen, &fence);
sws->fence_finish(sws, fence, 0);
-
//
sws->fence_reference(sws, &fence, NULL);
+ sws->fence_reference(sws, &fence, NULL);
}
hw = sws->buffer_map(sws, st->hwbuf, PIPE_BUFFER_USAGE_CPU_WRITE);