/**
- * Create a winsys layer.
+ * Return pointer to a pipe_winsys object.
+ * For Xlib, this is a singleton object.
* Nothing special for the Xlib driver so no subclassing or anything.
*/
static struct pipe_winsys *
-xmesa_create_pipe_winsys(void)
+xmesa_get_pipe_winsys(void)
{
- struct pipe_winsys *ws = CALLOC_STRUCT(pipe_winsys);
-
- /* Fill in this struct with callbacks that pipe will need to
- * communicate with the window system, buffer manager, etc.
- */
- ws->buffer_create = xm_buffer_create;
- ws->user_buffer_create = xm_user_buffer_create;
- ws->buffer_map = xm_buffer_map;
- ws->buffer_unmap = xm_buffer_unmap;
- ws->buffer_reference = xm_buffer_reference;
- ws->buffer_data = xm_buffer_data;
- ws->buffer_subdata = xm_buffer_subdata;
- ws->buffer_get_subdata = xm_buffer_get_subdata;
-
- ws->region_alloc = xm_region_alloc;
- ws->region_release = xm_region_release;
-
- ws->surface_alloc = xm_surface_alloc;
+ static struct pipe_winsys *ws = NULL;
- ws->flush_frontbuffer = xm_flush_frontbuffer;
- ws->wait_idle = xm_wait_idle;
- ws->printf = xm_printf;
- ws->get_name = xm_get_name;
+ if (!ws) {
+ ws = CALLOC_STRUCT(pipe_winsys);
+
+ /* Fill in this struct with callbacks that pipe will need to
+ * communicate with the window system, buffer manager, etc.
+ */
+ ws->buffer_create = xm_buffer_create;
+ ws->user_buffer_create = xm_user_buffer_create;
+ ws->buffer_map = xm_buffer_map;
+ ws->buffer_unmap = xm_buffer_unmap;
+ ws->buffer_reference = xm_buffer_reference;
+ ws->buffer_data = xm_buffer_data;
+ ws->buffer_subdata = xm_buffer_subdata;
+ ws->buffer_get_subdata = xm_buffer_get_subdata;
+
+ ws->region_alloc = xm_region_alloc;
+ ws->region_release = xm_region_release;
+
+ ws->surface_alloc = xm_surface_alloc;
+
+ ws->flush_frontbuffer = xm_flush_frontbuffer;
+ ws->wait_idle = xm_wait_idle;
+ ws->printf = xm_printf;
+ ws->get_name = xm_get_name;
+ }
return ws;
}
+/**
+ * XXX this depends on the depths supported by the screen (8/16/32/etc).
+ * Maybe when we're about to create a context/drawable we create a new
+ * softpipe_winsys object that corresponds to the specified screen...
+ *
+ * Also, this query only really matters for on-screen drawables.
+ * For textures and FBOs we (softpipe) can support any format.
+ */
static boolean
xmesa_is_format_supported(struct softpipe_winsys *sws, uint format)
{
}
+/**
+ * Return pointer to a softpipe_winsys object.
+ * For Xlib, this is a singleton object.
+ */
static struct softpipe_winsys *
-xmesa_create_softpipe_winsys(void)
+xmesa_get_softpipe_winsys(void)
{
- struct softpipe_winsys *spws = CALLOC_STRUCT(softpipe_winsys);
- if (spws) {
- spws->is_format_supported = xmesa_is_format_supported;
+ static struct softpipe_winsys *spws = NULL;
+
+ if (!spws) {
+ spws = CALLOC_STRUCT(softpipe_winsys);
+ if (spws) {
+ spws->is_format_supported = xmesa_is_format_supported;
+ }
}
+
return spws;
}
struct pipe_context *
xmesa_create_softpipe(XMesaContext xmesa)
{
- struct pipe_winsys *pws = xmesa_create_pipe_winsys();
- struct softpipe_winsys *spws = xmesa_create_softpipe_winsys();
+ struct pipe_winsys *pws = xmesa_get_pipe_winsys();
+ struct softpipe_winsys *spws = xmesa_get_softpipe_winsys();
return softpipe_create( pws, spws );
}