This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
+ This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
nine_ff_init(This); /* initialize fixed function code */
}
void
-nine_convert_rasterizer_state(struct pipe_rasterizer_state *rast_state, const DWORD *rs)
+nine_convert_rasterizer_state(struct NineDevice9 *device,
+ struct pipe_rasterizer_state *rast_state,
+ const DWORD *rs)
{
struct pipe_rasterizer_state rast;
/* offset_units has the ogl/d3d11 meaning.
* d3d9: offset = scale * dz + bias
* ogl/d3d11: offset = scale * dz + r * bias
- * with r implementation dependant and is supposed to be
- * the smallest value the depth buffer format can hold.
- * In practice on current and past hw it seems to be 2^-23
- * for all formats except float formats where it varies depending
- * on the content.
- * For now use 1 << 23, but in the future perhaps add a way in gallium
- * to get r for the format or get the gallium behaviour */
- rast.offset_units = asfloat(rs[D3DRS_DEPTHBIAS]) * (float)(1 << 23);
+ * with r implementation dependent (+ different formula for float depth
+ * buffers). r=2^-23 is often the right value for gallium drivers.
+ * If possible, use offset_units_unscaled, which gives the d3d9
+ * behaviour, else scale by 1 << 23 */
+ rast.offset_units = asfloat(rs[D3DRS_DEPTHBIAS]) * (device->driver_caps.offset_units_unscaled ? 1.0f : (float)(1 << 23));
+ rast.offset_units_unscaled = device->driver_caps.offset_units_unscaled;
rast.offset_scale = asfloat(rs[D3DRS_SLOPESCALEDEPTHBIAS]);
/* rast.offset_clamp = 0.0f; */
extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *);
-void nine_convert_rasterizer_state(struct pipe_rasterizer_state *, const DWORD *);
+void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *);
void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *);
void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
static inline void
prepare_rasterizer(struct NineDevice9 *device)
{
- nine_convert_rasterizer_state(&device->state.pipe.rast, device->state.rs);
+ nine_convert_rasterizer_state(device, &device->state.pipe.rast, device->state.rs);
device->state.commit |= NINE_STATE_COMMIT_RASTERIZER;
}