ac/nir: load buffer descriptors via ac_shader_abi::load_ssbo
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Sat, 24 Jun 2017 17:17:54 +0000 (19:17 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Mon, 31 Jul 2017 12:55:40 +0000 (14:55 +0200)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/amd/common/ac_nir_to_llvm.c
src/amd/common/ac_shader_abi.h

index 47f17b2f65c7947e625306e52fd770626338e212..7de1941bc8cba6ea882c63bbcf6915246a97f054 100644 (file)
@@ -2251,10 +2251,8 @@ static void visit_store_ssbo(struct nir_to_llvm_context *ctx,
        LLVMValueRef base_data, base_offset;
        LLVMValueRef params[6];
 
-       if (ctx->stage == MESA_SHADER_FRAGMENT)
-               ctx->shader_info->fs.writes_memory = true;
-
-       params[1] = get_src(ctx->nir, instr->src[1]);
+       params[1] = ctx->abi.load_ssbo(&ctx->abi,
+                                      get_src(ctx->nir, instr->src[1]), true);
        params[2] = LLVMConstInt(ctx->i32, 0, false); /* vindex */
        params[4] = ctx->i1false;  /* glc */
        params[5] = ctx->i1false;  /* slc */
@@ -2331,14 +2329,14 @@ static LLVMValueRef visit_atomic_ssbo(struct nir_to_llvm_context *ctx,
        const char *name;
        LLVMValueRef params[6];
        int arg_count = 0;
-       if (ctx->stage == MESA_SHADER_FRAGMENT)
-               ctx->shader_info->fs.writes_memory = true;
 
        if (instr->intrinsic == nir_intrinsic_ssbo_atomic_comp_swap) {
                params[arg_count++] = llvm_extract_elem(&ctx->ac, get_src(ctx->nir, instr->src[3]), 0);
        }
        params[arg_count++] = llvm_extract_elem(&ctx->ac, get_src(ctx->nir, instr->src[2]), 0);
-       params[arg_count++] = get_src(ctx->nir, instr->src[0]);
+       params[arg_count++] = ctx->abi.load_ssbo(&ctx->abi,
+                                                get_src(ctx->nir, instr->src[0]),
+                                                true);
        params[arg_count++] = LLVMConstInt(ctx->i32, 0, false); /* vindex */
        params[arg_count++] = get_src(ctx->nir, instr->src[1]);      /* voffset */
        params[arg_count++] = ctx->i1false;  /* slc */
@@ -2412,7 +2410,9 @@ static LLVMValueRef visit_load_buffer(struct nir_to_llvm_context *ctx,
                        unreachable("unhandled number of components");
 
                LLVMValueRef params[] = {
-                       get_src(ctx->nir, instr->src[0]),
+                       ctx->abi.load_ssbo(&ctx->abi,
+                                          get_src(ctx->nir, instr->src[0]),
+                                          false),
                        LLVMConstInt(ctx->i32, 0, false),
                        offset,
                        ctx->i1false,
@@ -4138,6 +4138,17 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
        }
 }
 
+static LLVMValueRef radv_load_ssbo(struct ac_shader_abi *abi,
+                                  LLVMValueRef buffer, bool write)
+{
+       struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
+
+       if (write && ctx->stage == MESA_SHADER_FRAGMENT)
+               ctx->shader_info->fs.writes_memory = true;
+
+       return buffer;
+}
+
 static LLVMValueRef radv_get_sampler_desc(struct ac_shader_abi *abi,
                                          unsigned descriptor_set,
                                          unsigned base_index,
@@ -6250,6 +6261,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
        ctx.abi.chip_class = options->chip_class;
        ctx.abi.inputs = &ctx.inputs[0];
        ctx.abi.emit_outputs = handle_shader_outputs_post;
+       ctx.abi.load_ssbo = radv_load_ssbo;
        ctx.abi.load_sampler_desc = radv_get_sampler_desc;
 
        nir_foreach_variable(variable, &nir->outputs)
index fe804cf5c8e48359eaf75d7144693bb5aa6d38e3..efbd7de4608bfcdb5c92aa150b07923d246cd88d 100644 (file)
@@ -58,6 +58,16 @@ struct ac_shader_abi {
 
        LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
 
+       /**
+        * Load the descriptor for the given buffer.
+        *
+        * \param buffer the buffer as presented in NIR: this is the descriptor
+        *               in Vulkan, and the buffer index in OpenGL/Gallium
+        * \param write whether buffer contents will be written
+        */
+       LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
+                                 LLVMValueRef buffer, bool write);
+
        /**
         * Load a descriptor associated to a sampler.
         *