--- /dev/null
+<?xml version="1.0"?>
+<metrics version="1486657040" merge_md5="">
+ <set name="Render Metrics Basic Gen7.5"
+ mdapi_supported_apis="OGL OCL IO BB"
+ underscore_name="render_basic"
+ hw_config_guid="403d8832-1a27-4aa6-a64e-f5389ce7b212"
+ chipset="HSW"
+ symbol_name="RenderBasic"
+ >
+ <counter name="GPU Core Clocks"
+ description="The total number of GPU core clocks elapsed during the measurement."
+ data_type="uint64"
+ equation="C 2 READ"
+ underscore_name="gpu_core_clocks"
+ units="cycles"
+ symbol_name="GpuCoreClocks"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="EU Active"
+ description="The percentage of time in which the Execution Units were actively processing."
+ data_type="float"
+ max_equation="100"
+ equation="A 0 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_active"
+ units="percent"
+ symbol_name="EuActive"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TES EU Stall"
+ description="The percentage of time in which evaluation shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ds_eu_stall"
+ units="percent"
+ symbol_name="DsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Evaluation Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Alpha Test Fails"
+ description="The total number of pixels dropped on post-FS alpha test."
+ data_type="uint64"
+ equation="A 37 READ"
+ underscore_name="alpha_test_fails"
+ units="pixels"
+ symbol_name="AlphaTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Sampler 1 Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which sampler 1 was bottlenecks."
+ data_type="float"
+ high_watermark="15"
+ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="sampler1_bottleneck"
+ units="percent"
+ symbol_name="Sampler1Bottleneck"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="TES Threads Dispatched"
+ description="The total number of evaluation shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 15 READ"
+ underscore_name="ds_threads"
+ units="threads"
+ symbol_name="DsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Evaluation Shader"
+ />
+ <counter name="TES AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which evaluation shaders were processed actively on the EUs."
+ data_type="uint64"
+ max_equation="100"
+ equation="A 12 READ $DsThreads UDIV"
+ underscore_name="ds_eu_active_per_thread"
+ units="cycles"
+ symbol_name="DsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="EU Array/Evaluation Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS Threads Dispatched"
+ description="The total number of geometry shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 25 READ"
+ underscore_name="gs_threads"
+ units="threads"
+ symbol_name="GsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="GS EU Stall"
+ description="The percentage of time in which geometry shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 23 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gs_eu_stall"
+ units="percent"
+ symbol_name="GsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Geometry Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS EU Active"
+ description="The percentage of time in which compute shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="cs_eu_active"
+ units="percent"
+ symbol_name="CsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Compute Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS EU Active"
+ description="The percentage of time in which vertex shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 2 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_eu_active"
+ units="percent"
+ symbol_name="VsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TCS EU Active"
+ description="The percentage of time in which control shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="hs_eu_active"
+ units="percent"
+ symbol_name="HsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Control Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TES EU Active"
+ description="The percentage of time in which evaluation shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ds_eu_active"
+ units="percent"
+ symbol_name="DsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Evaluation Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GS EU Active"
+ description="The percentage of time in which geometry shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 22 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gs_eu_active"
+ units="percent"
+ symbol_name="GsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Geometry Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS EU Active"
+ description="The percentage of time in which fragment shaders were processed actively on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 27 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_active"
+ units="percent"
+ symbol_name="PsEuActive"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS EU Stall"
+ description="The percentage of time in which compute shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="cs_eu_stall"
+ units="percent"
+ symbol_name="CsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Compute Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Stall"
+ description="The percentage of time in which the Execution Units were stalled."
+ data_type="float"
+ max_equation="100"
+ equation="A 1 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="eu_stall"
+ units="percent"
+ symbol_name="EuStall"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS EU Stall"
+ description="The percentage of time in which vertex shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="vs_eu_stall"
+ units="percent"
+ symbol_name="VsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TCS EU Stall"
+ description="The percentage of time in which control shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="hs_eu_stall"
+ units="percent"
+ symbol_name="HsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Control Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS EU Stall"
+ description="The percentage of time in which fragment shaders were stalled on the EUs."
+ data_type="float"
+ max_equation="100"
+ equation="A 28 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="ps_eu_stall"
+ units="percent"
+ symbol_name="PsEuStall"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_group="EU Array/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GPU Time Elapsed"
+ description="Time elapsed on the GPU during the measurement."
+ data_type="uint64"
+ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
+ underscore_name="gpu_time"
+ units="ns"
+ symbol_name="GpuTime"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="GPU"
+ />
+ <counter name="CS Duration"
+ description="Total Compute Shader GPU duration."
+ data_type="uint64"
+ equation="A 17 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 18 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV"
+ underscore_name="cs_duration"
+ units="us"
+ symbol_name="CsDuration"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="VS Threads Dispatched"
+ description="The total number of vertex shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 5 READ"
+ underscore_name="vs_threads"
+ units="threads"
+ symbol_name="VsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="FS Threads Dispatched"
+ description="The total number of fragment shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 30 READ"
+ underscore_name="ps_threads"
+ units="threads"
+ symbol_name="PsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Sampler 0 Busy"
+ description="The percentage of time in which sampler 0 was busy."
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler0_busy"
+ units="percent"
+ symbol_name="Sampler0Busy"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Sampler 1 Busy"
+ description="The percentage of time in which sampler 1 was busy."
+ data_type="float"
+ max_equation="100"
+ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="sampler1_busy"
+ units="percent"
+ symbol_name="Sampler1Busy"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Batch Frame Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="Samplers Busy"
+ description="The percentage of time in which samplers were busy."
+ data_type="float"
+ max_equation="100"
+ equation="B 0 READ B 1 READ UADD $GpuCoreClocks FDIV 2 FDIV 100 FMUL"
+ underscore_name="samplers_busy"
+ units="percent"
+ symbol_name="SamplersBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TES Duration"
+ description="Total Evaluation Shader GPU duration."
+ data_type="uint64"
+ equation="A 12 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 13 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV"
+ underscore_name="ds_duration"
+ units="us"
+ symbol_name="DsDuration"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Evaluation Shader"
+ />
+ <counter name="GTI Fixed Pipe Throughput"
+ description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="C 1 READ 64 UMUL"
+ underscore_name="gti_vf_throughput"
+ units="bytes"
+ symbol_name="GtiVfThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/3D Pipe"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Read Throughput"
+ description="The total number of GPU memory bytes read from GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL"
+ equation="C 6 READ 128 UMUL"
+ underscore_name="gti_read_throughput"
+ units="bytes"
+ symbol_name="GtiReadThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="CS Threads Dispatched"
+ description="The total number of compute shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 20 READ"
+ underscore_name="cs_threads"
+ units="threads"
+ symbol_name="CsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="CS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which compute shaders were processed actively on the EUs."
+ data_type="uint64"
+ max_equation="100"
+ equation="A 17 READ $CsThreads UDIV"
+ underscore_name="cs_eu_active_per_thread"
+ units="cycles"
+ symbol_name="CsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_group="EU Array/Compute Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Sampler 0 Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which sampler 0 was bottlenecks."
+ data_type="float"
+ high_watermark="15"
+ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
+ max_equation="100"
+ underscore_name="sampler0_bottleneck"
+ units="percent"
+ symbol_name="Sampler0Bottleneck"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Indicate Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="subslice"
+ />
+ <counter name="GS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which geometry shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 23 READ $GsThreads UDIV"
+ underscore_name="gs_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="GsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="Sampler 0 Texels LOD0"
+ description="The total number of texels lookups in LOD0 in sampler 0 unit."
+ data_type="uint64"
+ equation="B 4 READ 4 UMUL"
+ underscore_name="sampler0_texels"
+ units="texels"
+ symbol_name="Sampler0Texels"
+ availability="$SubsliceMask 0x1 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="Sampler"
+ />
+ <counter name="Sampler 1 Texels LOD0"
+ description="The total number of texels lookups in LOD0 in sampler 1 unit."
+ data_type="uint64"
+ equation="B 5 READ 4 UMUL"
+ underscore_name="sampler1_texels"
+ units="texels"
+ symbol_name="Sampler1Texels"
+ availability="$SubsliceMask 0x2 AND"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Draw"
+ mdapi_hw_unit_type="subslice"
+ mdapi_group="Sampler"
+ />
+ <counter name="Sampler Texels LOD0"
+ description="The total number of texels lookups in LOD0 in all sampler units."
+ data_type="uint64"
+ equation="$Sampler0Texels $Sampler1Texels UADD $EuSlicesTotalCount UMUL"
+ underscore_name="sampler_texels"
+ units="texels"
+ symbol_name="SamplerTexels"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="Sampler"
+ />
+ <counter name="GS Duration"
+ description="Total Geometry Shader GPU duration."
+ data_type="uint64"
+ equation="A 22 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 23 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV"
+ underscore_name="gs_duration"
+ units="us"
+ symbol_name="GsDuration"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Geometry Shader"
+ />
+ <counter name="AVG GPU Core Frequency"
+ description="Average GPU Core Frequency in the measurement."
+ data_type="uint64"
+ max_equation="$GpuMaxFrequency"
+ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
+ underscore_name="avg_gpu_core_frequency"
+ units="hz"
+ symbol_name="AvgGpuCoreFrequency"
+ semantic_type="event"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="EU Idle"
+ description="The percentage of time in which the Execution Units were idle."
+ data_type="float"
+ max_equation="100"
+ equation="100 $EuActive $EuStall FADD FSUB"
+ underscore_name="eu_idle"
+ units="percent"
+ symbol_name="EuIdle"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
+ mdapi_group="EU Array"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Depth Throughput"
+ description="The total number of GPU memory bytes transferred between depth caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 0 READ 64 UMUL"
+ underscore_name="gti_depth_throughput"
+ units="bytes"
+ symbol_name="GtiDepthThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/Depth Cache"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="GTI Write Throughput"
+ description="The total number of GPU memory bytes written to GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 32 UMUL"
+ equation="C 7 READ 64 UMUL"
+ underscore_name="gti_write_throughput"
+ units="bytes"
+ symbol_name="GtiWriteThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_group="GTI"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 28 READ $PsThreads UDIV"
+ underscore_name="ps_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="PsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="GTI L3 Throughput"
+ description="The total number of GPU memory bytes transferred between L3 caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 4 READ 64 UMUL"
+ underscore_name="gti_l3_throughput"
+ units="bytes"
+ symbol_name="GtiL3Throughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/L3"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 3 READ $VsThreads UDIV"
+ underscore_name="vs_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="VsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Samples Blended"
+ description="The total number of blended samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="C 5 READ $EuSlicesTotalCount 4 UMUL UMUL"
+ underscore_name="samples_blended"
+ units="pixels"
+ symbol_name="SamplesBlended"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GPU Busy"
+ description="The percentage of time in which the GPU has being processing GPU commands."
+ data_type="float"
+ max_equation="100"
+ equation="A 41 READ 100 UMUL $GpuCoreClocks FDIV"
+ underscore_name="gpu_busy"
+ units="percent"
+ symbol_name="GpuBusy"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier1 Overview System Frame"
+ mdapi_group="GPU"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs."
+ data_type="uint64"
+ max_equation="100"
+ equation="A 27 READ $PsThreads UDIV"
+ underscore_name="ps_eu_active_per_thread"
+ units="cycles"
+ symbol_name="PsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="EU Array/Fragment Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="Early Depth Test Fails"
+ description="The total number of pixels dropped on early depth test."
+ data_type="uint64"
+ equation="A 35 READ"
+ underscore_name="early_depth_test_fails"
+ units="pixels"
+ symbol_name="EarlyDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
+ />
+ <counter name="TCS Duration"
+ description="Total Control Shader GPU duration."
+ data_type="uint64"
+ equation="A 7 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 8 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV"
+ underscore_name="hs_duration"
+ units="us"
+ symbol_name="HsDuration"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4 OCL"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Control Shader"
+ />
+ <counter name="TES AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which evaluation shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 13 READ $DsThreads UDIV"
+ underscore_name="ds_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="DsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Evaluation Shader"
+ />
+ <counter name="GS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which geometry shaders were processed actively on the EUs."
+ data_type="uint64"
+ max_equation="100"
+ equation="A 22 READ $GsThreads UDIV"
+ underscore_name="gs_eu_active_per_thread"
+ units="cycles"
+ symbol_name="GsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="EU Array/Geometry Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TCS Threads Dispatched"
+ description="The total number of control shader hardware threads dispatched."
+ data_type="uint64"
+ equation="A 10 READ"
+ underscore_name="hs_threads"
+ units="threads"
+ symbol_name="HsThreads"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Control Shader"
+ />
+ <counter name="TCS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which control shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 8 READ $HsThreads UDIV"
+ underscore_name="hs_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="HsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Control Shader"
+ />
+ <counter name="Samples Killed in FS"
+ description="The total number of samples or pixels dropped in fragment shaders."
+ data_type="uint64"
+ equation="A 36 READ"
+ underscore_name="samples_killed_in_ps"
+ units="pixels"
+ symbol_name="SamplesKilledInPs"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Fragment Shader"
+ />
+ <counter name="Late Depth Test Fails"
+ description="The total number of pixels dropped on post-FS depth test."
+ data_type="uint64"
+ equation="A 39 READ $SamplesKilledInPs USUB"
+ underscore_name="post_ps_depth_test_fails"
+ units="pixels"
+ symbol_name="PostPsDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="Sampler Bottleneck"
+ low_watermark="5"
+ description="The percentage of time in which samplers were bottlenecks."
+ data_type="float"
+ high_watermark="15"
+ equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX"
+ max_equation="100"
+ underscore_name="sampler_bottleneck"
+ units="percent"
+ symbol_name="SamplerBottleneck"
+ semantic_type="duration"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw"
+ mdapi_group="Sampler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="TCS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which control shaders were processed actively on the EUs."
+ data_type="uint64"
+ max_equation="100"
+ equation="A 7 READ $HsThreads UDIV"
+ underscore_name="hs_eu_active_per_thread"
+ units="cycles"
+ symbol_name="HsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="EU Array/Control Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="FS Duration"
+ description="Total Fragment Shader GPU duration."
+ data_type="uint64"
+ equation="A 27 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 28 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV"
+ underscore_name="ps_duration"
+ units="us"
+ symbol_name="PsDuration"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Fragment Shader"
+ />
+ <counter name="Early Hi-Depth Test Fails"
+ description="The total number of pixels dropped on early hierarchical depth test."
+ data_type="uint64"
+ equation="A 33 READ"
+ underscore_name="hi_depth_test_fails"
+ units="pixels"
+ symbol_name="HiDepthTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
+ />
+ <counter name="CS AVG Stall per Thread"
+ description="The average number of cycles per hardware thread run in which compute shaders were stalled on the EUs."
+ data_type="uint64"
+ equation="A 18 READ $CsThreads UDIV"
+ underscore_name="cs_eu_stall_per_thread"
+ units="cycles"
+ symbol_name="CsEuStallPerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL4 OCL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Compute Shader"
+ />
+ <counter name="Late Stencil Test Fails"
+ description="The total number of pixels dropped on post-FS stencil test."
+ data_type="uint64"
+ equation="A 38 READ"
+ underscore_name="post_ps_stencil_test_fails"
+ units="pixels"
+ symbol_name="PostPsStencilTestFails"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <counter name="GTI RCC Throughput"
+ description="The total number of GPU memory bytes transferred between render color caches and GTI."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="C 3 READ 64 UMUL"
+ underscore_name="gti_rcc_throughput"
+ units="bytes"
+ symbol_name="GtiRccThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="GTI/Color Cache"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="L3 Sampler Throughput"
+ description="The total number of GPU memory bytes transferred between samplers and L3 caches."
+ data_type="uint64"
+ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
+ equation="B 6 READ B 7 READ UADD 2 UMUL $EuSlicesTotalCount UMUL 64 UMUL"
+ underscore_name="l3_sampler_throughput"
+ units="bytes"
+ symbol_name="L3SamplerThroughput"
+ semantic_type="throughput"
+ mdapi_supported_apis=""
+ mdapi_usage_flags="Tier2 Frame Batch Draw"
+ mdapi_group="L3/Sampler"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS AVG Active per Thread"
+ description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs."
+ data_type="uint64"
+ max_equation="100"
+ equation="A 2 READ $VsThreads UDIV"
+ underscore_name="vs_eu_active_per_thread"
+ units="cycles"
+ symbol_name="VsEuActivePerThread"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier4 Frame Batch Draw"
+ mdapi_group="EU Array/Vertex Shader"
+ mdapi_hw_unit_type="gpu"
+ />
+ <counter name="VS Duration"
+ description="Total Vertex Shader GPU duration."
+ data_type="uint64"
+ equation="A 2 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 3 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV"
+ underscore_name="vs_duration"
+ units="us"
+ symbol_name="VsDuration"
+ semantic_type="duration"
+ mdapi_supported_apis="OGL4"
+ mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="EU Array/Vertex Shader"
+ />
+ <counter name="Samples Written"
+ description="The total number of samples or pixels written to all render targets."
+ data_type="uint64"
+ equation="A 40 READ"
+ underscore_name="samples_written"
+ units="pixels"
+ symbol_name="SamplesWritten"
+ semantic_type="event"
+ mdapi_supported_apis="OGL IO BB"
+ mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
+ mdapi_hw_unit_type="gpu"
+ mdapi_group="3D Pipe/Output Merger"
+ />
+ <register_config id="0">
+ <register type="NOA" address="0x000253A4" value="0x01600000" />
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+ </register_config>
+ <register_config id="1">
+ <register type="OA" address="0x00002724" value="0x00800000" /> <!--OASTARTTRIG6 -->
+ <register type="OA" address="0x00002720" value="0x00000000" /> <!--OASTARTTRIG1 -->
+ <register type="OA" address="0x00002714" value="0x00800000" /> <!--OASTARTTRIG1 -->
+ <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 -->
+ </register_config>
+ </set>
+
+</metrics>