else
type = PIPE_QUERY_TIMESTAMP;
break;
+ case GL_VERTICES_SUBMITTED_ARB:
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ type = PIPE_QUERY_PIPELINE_STATISTICS;
+ break;
default:
assert(0 && "unexpected query target in st_BeginQuery()");
return;
struct st_query_object *stq,
boolean wait)
{
+ union pipe_query_result data;
+
if (!stq->pq) {
/* Only needed in case we failed to allocate the gallium query earlier.
* Return TRUE so we don't spin on this forever.
return TRUE;
}
- if (!pipe->get_query_result(pipe,
- stq->pq,
- wait,
- (void *)&stq->base.Result)) {
+ if (!pipe->get_query_result(pipe, stq->pq, wait, &data))
return FALSE;
+
+ switch (stq->base.Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_vertices;
+ break;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_primitives;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.vs_invocations;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ stq->base.Result = data.pipeline_statistics.hs_invocations;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ds_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ stq->base.Result = data.pipeline_statistics.gs_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.gs_primitives;
+ break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ps_invocations;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.cs_invocations;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_invocations;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_primitives;
+ break;
+ default:
+ stq->base.Result = data.u64;
+ break;
}
if (stq->base.Target == GL_TIME_ELAPSED &&
{ o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
{ o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
{ o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
+ { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
{ o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
{ o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
{ o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },