llvmpipe: make sure state is up to date before getting vertex layout/info
authorBrian Paul <brianp@vmware.com>
Thu, 15 Apr 2010 22:42:25 +0000 (16:42 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 16 Apr 2010 15:43:32 +0000 (09:43 -0600)
Some of the draw pipeline stages emit additional vertex attributes.
Without this change, we were getting stale vertex info that didn't
include the extra attributes.

src/gallium/drivers/llvmpipe/lp_setup_vbuf.c

index d7336d82b213fcb97af094ec4058fa1cb8b5a29e..a401275478464828a7ca58cb6a7480767c2fcef3 100644 (file)
@@ -60,6 +60,10 @@ static const struct vertex_info *
 lp_setup_get_vertex_info(struct vbuf_render *vbr)
 {
    struct lp_setup_context *setup = lp_setup_context(vbr);
+
+   /* vertex size/info depends on the latest state */
+   lp_setup_update_state(setup);
+
    return setup->vertex_info;
 }