CTS: GL45-CTS.compute_shader.resources-max
Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass it to gallium"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
assert(buffer_block_index != -1);
if (var->is_in_shader_storage_block() &&
- !var->data.memory_read_only)
- shader_storage_blocks_write_access |= 1 << buffer_block_index;
+ !var->data.memory_read_only) {
+ shader_storage_blocks_write_access |=
+ u_bit_consecutive(buffer_block_index,
+ var->type->is_array() ?
+ var->type->array_size() : 1);
+ }
/* Uniform blocks that were specified with an instance name must be
* handled a little bit differently. The name of the variable is the