--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_config.h"
+
+#include "draw_vs.h"
+
+#if defined(PIPE_ARCH_PPC)
+
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+
+#include "rtasm/rtasm_cpu.h"
+#include "rtasm/rtasm_ppc.h"
+#include "tgsi/tgsi_ppc.h"
+#include "tgsi/tgsi_parse.h"
+
+
+
+typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4],
+ float (*outputs)[4][4],
+ float (*temps)[4][4],
+ float (*immeds)[4][4],
+ float (*consts)[4]);
+
+#if 0
+ const struct tgsi_exec_vector *input,
+ struct tgsi_exec_vector *output,
+ float (*constant)[4], /* 3 */
+ struct tgsi_exec_vector *temporary, /* 4 */
+ float (*immediates)[4], /* 5 */
+ const float (*aos_input)[4], /* 6 */
+ uint num_inputs, /* 7 */
+ uint input_stride, /* 8 */
+ float (*aos_output)[4], /* 9 */
+ uint num_outputs, /* 10 */
+ uint output_stride ); /* 11 */
+#endif
+
+struct draw_ppc_vertex_shader {
+ struct draw_vertex_shader base;
+ struct ppc_function ppc_program;
+
+ codegen_function func;
+
+ struct tgsi_exec_machine *machine;
+};
+
+
+static void
+vs_ppc_prepare( struct draw_vertex_shader *base,
+ struct draw_context *draw )
+{
+}
+
+
+
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_ppc_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned int i;
+
+#define MAX_VERTICES 4
+
+ /* loop over verts */
+ for (i = 0; i < count; i += MAX_VERTICES) {
+ const uint max_vertices = MIN2(MAX_VERTICES, count - i);
+ float inputs_soa[PIPE_MAX_SHADER_INPUTS][4][4] ALIGN16_ATTRIB;
+ float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4] ALIGN16_ATTRIB;
+ float temps_soa[TGSI_EXEC_NUM_TEMPS][4][4] ALIGN16_ATTRIB;
+ uint attr;
+
+ /* convert (up to) four input verts to SoA format */
+ for (attr = 0; attr < base->info.num_inputs; attr++) {
+ const float *vIn = (const float *) input;
+ uint vert;
+ for (vert = 0; vert < max_vertices; vert++) {
+#if 0
+ if (attr==0)
+ printf("Input v%d a%d: %f %f %f %f\n",
+ vert, attr, vIn[0], vIn[1], vIn[2], vIn[3]);
+#endif
+ inputs_soa[attr][0][vert] = vIn[attr * 4 + 0];
+ inputs_soa[attr][1][vert] = vIn[attr * 4 + 1];
+ inputs_soa[attr][2][vert] = vIn[attr * 4 + 2];
+ inputs_soa[attr][3][vert] = vIn[attr * 4 + 3];
+ vIn += input_stride / 4;
+ }
+ }
+
+ /* run compiled shader
+ */
+#if 0
+ shader->func(machine->Inputs,
+ machine->Outputs,
+ (float (*)[4])constants,
+ machine->Temps,
+ (float (*)[4])shader->base.immediates,
+ input,
+ base->info.num_inputs,
+ input_stride,
+ output,
+ base->info.num_outputs,
+ output_stride );
+#else
+ shader->func(inputs_soa, outputs_soa, temps_soa,
+ (float (*)[4][4]) shader->base.immediates,
+ (float (*)[4]) constants);
+
+ /*output[0][0] = input[0][0] * 0.5;*/
+#endif
+
+ /* convert (up to) four output verts from SoA back to AoS format */
+ for (attr = 0; attr < base->info.num_outputs; attr++) {
+ float *vOut = (float *) output;
+ uint vert;
+ for (vert = 0; vert < max_vertices; vert++) {
+ vOut[attr * 4 + 0] = outputs_soa[attr][0][vert];
+ vOut[attr * 4 + 1] = outputs_soa[attr][1][vert];
+ vOut[attr * 4 + 2] = outputs_soa[attr][2][vert];
+ vOut[attr * 4 + 3] = outputs_soa[attr][3][vert];
+#if 0
+ if (attr==0)
+ printf("Output v%d a%d: %f %f %f %f\n",
+ vert, attr, vOut[0], vOut[1], vOut[2], vOut[3]);
+#endif
+ vOut += output_stride / 4;
+ }
+ }
+
+ /* advance to next group of four input/output verts */
+ input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
+ output = (float (*)[4])((char *)output + output_stride * max_vertices);
+ }
+}
+
+
+
+
+static void
+vs_ppc_delete( struct draw_vertex_shader *base )
+{
+ struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
+
+ ppc_release_func( &shader->ppc_program );
+
+ align_free( (void *) shader->base.immediates );
+
+ FREE( (void*) shader->base.state.tokens );
+ FREE( shader );
+}
+
+
+struct draw_vertex_shader *
+draw_create_vs_ppc(struct draw_context *draw,
+ const struct pipe_shader_state *templ)
+{
+ struct draw_ppc_vertex_shader *vs;
+
+ vs = CALLOC_STRUCT( draw_ppc_vertex_shader );
+ if (vs == NULL)
+ return NULL;
+
+ /* we make a private copy of the tokens */
+ vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
+ if (!vs->base.state.tokens)
+ goto fail;
+
+ tgsi_scan_shader(templ->tokens, &vs->base.info);
+
+ vs->base.draw = draw;
+#if 0
+ if (1)
+ vs->base.create_varient = draw_vs_varient_aos_ppc;
+ else
+#endif
+ vs->base.create_varient = draw_vs_varient_generic;
+ vs->base.prepare = vs_ppc_prepare;
+ vs->base.run_linear = vs_ppc_run_linear;
+ vs->base.delete = vs_ppc_delete;
+
+ vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 * 4 *
+ sizeof(float), 16);
+
+ vs->machine = &draw->vs.machine;
+
+ ppc_init_func( &vs->ppc_program, 1000 ); /* XXX fix limit */
+
+ if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens,
+ &vs->ppc_program,
+ (float (*)[4])vs->base.immediates,
+ TRUE ))
+ goto fail;
+
+ vs->func = (codegen_function) ppc_get_func( &vs->ppc_program );
+ if (!vs->func) {
+ goto fail;
+ }
+
+ return &vs->base;
+
+fail:
+ debug_error("tgsi_emit_ppc() failed, falling back to interpreter\n");
+
+ ppc_release_func( &vs->ppc_program );
+
+ FREE(vs);
+ return NULL;
+}
+
+
+
+#else /* PIPE_ARCH_PPC */
+
+
+struct draw_vertex_shader *
+draw_create_vs_ppc( struct draw_context *draw,
+ const struct pipe_shader_state *templ )
+{
+ return (void *) 0;
+}
+
+
+#endif /* PIPE_ARCH_PPC */