st/mesa: Associate a sampler view with an st texture object.
authorMichal Krol <michal@vmware.com>
Fri, 12 Mar 2010 13:37:36 +0000 (14:37 +0100)
committerMichal Krol <michal@vmware.com>
Fri, 12 Mar 2010 13:38:23 +0000 (14:38 +0100)
Lazily create a sampler view when the texture is being bound
for the first time.

src/mesa/state_tracker/st_atom_pixeltransfer.c
src/mesa/state_tracker/st_atom_texture.c
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_context.c
src/mesa/state_tracker/st_context.h
src/mesa/state_tracker/st_texture.h

index 0b2e3f53812861a2ec87899642287bd7e4e9ddce..e766b3a90385851a5c6949ef5fd666e409d8512c 100644 (file)
@@ -257,6 +257,8 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
       /* create the colormap/texture now if not already done */
       if (!st->pixel_xfer.pixelmap_texture) {
          st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
+         st->pixel_xfer.pixelmap_sampler_view = st_sampler_view_from_texture(ctx->st->pipe,
+                                                                             st->pixel_xfer.pixelmap_texture);
       }
 
       /* with a little effort, we can do four pixel map look-ups with
index 57b71c1e7b02d6d2cfa01d463886ee62d0e33668..241c001f94fa5b865876e83d8f45c0aee28cdb13 100644 (file)
@@ -56,7 +56,7 @@ update_textures(struct st_context *st)
 
    /* loop over sampler units (aka tex image units) */
    for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
-      struct pipe_texture *pt = NULL;
+      struct pipe_sampler_view *sampler_view = NULL;
 
       if (samplersUsed & (1 << su)) {
          struct gl_texture_object *texObj;
@@ -84,7 +84,7 @@ update_textures(struct st_context *st)
 
          st->state.num_textures = su + 1;
 
-         pt = st_get_stobj_texture(stObj);
+         sampler_view = st_get_stobj_sampler_view(stObj);
       }
 
       /*
@@ -96,17 +96,17 @@ update_textures(struct st_context *st)
       }
       */
 
-      pipe_texture_reference(&st->state.sampler_texture[su], pt);
+      pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
    }
 
-   cso_set_sampler_textures(st->cso_context,
-                            st->state.num_textures,
-                            st->state.sampler_texture);
+   cso_set_fragment_sampler_views(st->cso_context,
+                                  st->state.num_textures,
+                                  st->state.sampler_views);
    if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
-      cso_set_vertex_sampler_textures(st->cso_context,
-                                      MIN2(st->state.num_textures,
-                                           st->ctx->Const.MaxVertexTextureImageUnits),
-                                      st->state.sampler_texture);
+      cso_set_vertex_sampler_views(st->cso_context,
+                                   MIN2(st->state.num_textures,
+                                        st->ctx->Const.MaxVertexTextureImageUnits),
+                                   st->state.sampler_views);
    }
 }
 
index f326601c3beaa7fd99fb64681b8d5695fef81244..25d33b933e3f1b76c77a65edae93ee04069b0277 100644 (file)
@@ -398,7 +398,7 @@ setup_bitmap_vertex_data(struct st_context *st,
 static void
 draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
                  GLsizei width, GLsizei height,
-                 struct pipe_texture *pt,
+                 struct pipe_sampler_view *sv,
                  const GLfloat *color)
 {
    struct st_context *st = ctx->st;
@@ -436,7 +436,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
 
    cso_save_rasterizer(cso);
    cso_save_samplers(cso);
-   cso_save_sampler_textures(cso);
+   cso_save_fragment_sampler_views(cso);
    cso_save_viewport(cso);
    cso_save_fragment_shader(cso);
    cso_save_vertex_shader(cso);
@@ -466,11 +466,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
 
    /* user textures, plus the bitmap texture */
    {
-      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
       uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
-      memcpy(textures, st->state.sampler_texture, sizeof(textures));
-      textures[stfp->bitmap_sampler] = pt;
-      cso_set_sampler_textures(cso, num, textures);
+      memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
+      sampler_views[stfp->bitmap_sampler] = sv;
+      cso_set_fragment_sampler_views(cso, num, sampler_views);
    }
 
    /* viewport state: viewport matching window dims */
@@ -508,7 +508,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    /* restore state */
    cso_restore_rasterizer(cso);
    cso_restore_samplers(cso);
-   cso_restore_sampler_textures(cso);
+   cso_restore_fragment_sampler_views(cso);
    cso_restore_viewport(cso);
    cso_restore_fragment_shader(cso);
    cso_restore_vertex_shader(cso);
@@ -602,6 +602,7 @@ st_flush_bitmap_cache(struct st_context *st)
       if (st->ctx->DrawBuffer) {
          struct pipe_context *pipe = st->pipe;
          struct pipe_screen *screen = pipe->screen;
+         struct pipe_sampler_view *sv;
 
          assert(cache->xmin <= cache->xmax);
  
@@ -624,13 +625,18 @@ st_flush_bitmap_cache(struct st_context *st)
             cache->trans = NULL;
          }
 
-         draw_bitmap_quad(st->ctx,
-                          cache->xpos,
-                          cache->ypos,
-                          cache->zpos,
-                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
-                          cache->texture,
-                          cache->color);
+         sv = st_sampler_view_from_texture(st->pipe, cache->texture);
+         if (sv) {
+            draw_bitmap_quad(st->ctx,
+                             cache->xpos,
+                             cache->ypos,
+                             cache->zpos,
+                             BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+                             sv,
+                             cache->color);
+
+            pipe_sampler_view_reference(&sv, NULL);
+         }
       }
 
       /* release/free the texture */
@@ -753,10 +759,18 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
 
    pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
    if (pt) {
+      struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
+
       assert(pt->target == PIPE_TEXTURE_2D);
-      draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
-                       width, height, pt,
-                       st->ctx->Current.RasterColor);
+
+      if (sv) {
+         draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
+                          width, height, sv,
+                          st->ctx->Current.RasterColor);
+
+         pipe_sampler_view_reference(&sv, NULL);
+      }
+
       /* release/free the texture */
       pipe_texture_reference(&pt, NULL);
    }
index d542c996d071099931cdaa62635ee61f3382ecea..236010c5b5d5ed2003bffb6ce6fde2185d3baa03 100644 (file)
@@ -503,7 +503,7 @@ static void
 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
                    GLsizei width, GLsizei height,
                    GLfloat zoomX, GLfloat zoomY,
-                   struct pipe_texture *pt,
+                   struct pipe_sampler_view *sv,
                    void *driver_vp,
                    void *driver_fp,
                    const GLfloat *color,
@@ -526,7 +526,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    cso_save_rasterizer(cso);
    cso_save_viewport(cso);
    cso_save_samplers(cso);
-   cso_save_sampler_textures(cso);
+   cso_save_fragment_sampler_views(cso);
    cso_save_fragment_shader(cso);
    cso_save_vertex_shader(cso);
    cso_save_vertex_elements(cso);
@@ -586,13 +586,13 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
 
    /* texture state: */
    if (st->pixel_xfer.pixelmap_enabled) {
-      struct pipe_texture *textures[2];
-      textures[0] = pt;
-      textures[1] = st->pixel_xfer.pixelmap_texture;
-      cso_set_sampler_textures(cso, 2, textures);
+      struct pipe_sampler_view *sampler_views[2];
+      sampler_views[0] = sv;
+      sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view;
+      cso_set_fragment_sampler_views(cso, 2, sampler_views);
    }
    else {
-      cso_set_sampler_textures(cso, 1, &pt);
+      cso_set_fragment_sampler_views(cso, 1, &sv);
    }
 
    /* Compute window coords (y=0=bottom) with pixel zoom.
@@ -608,14 +608,14 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    z = z * 2.0 - 1.0;
 
    draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
-            (GLfloat) width / pt->width0,
-            (GLfloat) height / pt->height0);
+             (GLfloat) width / sv->texture->width0,
+             (GLfloat) height / sv->texture->height0);
 
    /* restore state */
    cso_restore_rasterizer(cso);
    cso_restore_viewport(cso);
    cso_restore_samplers(cso);
-   cso_restore_sampler_textures(cso);
+   cso_restore_fragment_sampler_views(cso);
    cso_restore_fragment_shader(cso);
    cso_restore_vertex_shader(cso);
    cso_restore_vertex_elements(cso);
@@ -809,12 +809,17 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
       struct pipe_texture *pt
          = make_texture(st, width, height, format, type, unpack, pixels);
       if (pt) {
-         draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
-                            width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
-                            pt, 
-                            driver_vp, 
-                            driver_fp,
-                            color, GL_FALSE);
+         struct pipe_sampler_view *sv = st_sampler_view_from_texture(st->pipe, pt);
+
+         if (sv) {
+            draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
+                               width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+                               sv,
+                               driver_vp, 
+                               driver_fp,
+                               color, GL_FALSE);
+            pipe_sampler_view_reference(&sv, NULL);
+         }
          pipe_texture_reference(&pt, NULL);
       }
    }
@@ -933,6 +938,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
    struct st_renderbuffer *rbRead;
    void *driver_vp, *driver_fp;
    struct pipe_texture *pt;
+   struct pipe_sampler_view *sv;
    GLfloat *color;
    enum pipe_format srcFormat, texFormat;
    int ptw, pth;
@@ -1050,6 +1056,11 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
    if (!pt)
       return;
 
+   sv = st_sampler_view_from_texture(st->pipe, pt);
+   if (!sv) {
+      pipe_texture_reference(&pt, NULL);
+      return;
+   }
 
    if (srcFormat == texFormat) {
       /* copy source framebuffer surface into mipmap/texture */
@@ -1118,12 +1129,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
    /* draw textured quad */
    draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
                       width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
-                      pt
+                      sv
                       driver_vp, 
                       driver_fp,
                       color, GL_TRUE);
 
    pipe_texture_reference(&pt, NULL);
+   pipe_sampler_view_reference(&sv, NULL);
 }
 
 
index c849132e74c7d96e9ff73b681dc315be93530d02..76846560f9f1fa9657bfaba183d525ec682b5abb 100644 (file)
@@ -123,6 +123,8 @@ st_DeleteTextureObject(GLcontext *ctx,
    struct st_texture_object *stObj = st_texture_object(texObj);
    if (stObj->pt)
       pipe_texture_reference(&stObj->pt, NULL);
+   if (stObj->sampler_view)
+      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
 
    _mesa_delete_texture_object(ctx, texObj);
 }
@@ -312,6 +314,8 @@ guess_and_alloc_texture(struct st_context *st,
                                  depth,
                                  usage);
 
+   stObj->pipe = st->pipe;
+
    DBG("%s - success\n", __FUNCTION__);
 }
 
index 09f891d691a1b297664726135f4be903e1a6e3a8..e978415c20078a6fcb7c5843394021da7d37fa38 100644 (file)
@@ -215,8 +215,8 @@ static void st_destroy_context_priv( struct st_context *st )
    st_destroy_drawtex(st);
 #endif
 
-   for (i = 0; i < Elements(st->state.sampler_texture); i++) {
-      pipe_texture_reference(&st->state.sampler_texture[i], NULL);
+   for (i = 0; i < Elements(st->state.sampler_views); i++) {
+      pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
    }
 
    for (i = 0; i < Elements(st->state.constants); i++) {
index 6622361a7e3e56c3270ebd8807eb380b1073b9bc..ae73817c0e6f9c3a8bd14d1ee6cc6b1660667f58 100644 (file)
@@ -94,7 +94,7 @@ struct st_context
       struct pipe_clip_state clip;
       struct pipe_buffer *constants[2];
       struct pipe_framebuffer_state framebuffer;
-      struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
+      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
       struct pipe_scissor_state scissor;
       struct pipe_viewport_state viewport;
 
@@ -141,6 +141,7 @@ struct st_context
       struct st_fragment_program *combined_prog;
       GLuint combined_prog_sn;
       struct pipe_texture *pixelmap_texture;
+      struct pipe_sampler_view *pixelmap_sampler_view;
       boolean pixelmap_enabled;  /**< use the pixelmap texture? */
    } pixel_xfer;
 
index 60868ce06738917d7c32665b489f70c4b40cd4a1..c62f7f2cc0d172834e519f3bddee0a72c08e5c35 100644 (file)
@@ -29,6 +29,9 @@
 #define ST_TEXTURE_H
 
 
+#include "pipe/p_context.h"
+#include "util/u_sampler.h"
+
 #include "main/mtypes.h"
 
 struct pipe_context;
@@ -68,6 +71,13 @@ struct st_texture_object
     */
    struct pipe_texture *pt;
 
+   /* Default sampler view attached to this texture object. Created lazily
+    * on first binding.
+    */
+   struct pipe_sampler_view *sampler_view;
+
+   struct pipe_context *pipe;
+
    GLboolean teximage_realloc;
 
    /* True if there is/was a surface bound to this texture object.  It helps
@@ -105,6 +115,35 @@ st_get_stobj_texture(struct st_texture_object *stObj)
 }
 
 
+static INLINE struct pipe_sampler_view *
+st_sampler_view_from_texture(struct pipe_context *pipe,
+                             struct pipe_texture *texture)
+{
+   struct pipe_sampler_view templ;
+
+   u_sampler_view_default_template(&templ,
+                                   texture,
+                                   texture->format);
+
+   return pipe->create_sampler_view(pipe, texture, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_get_stobj_sampler_view(struct st_texture_object *stObj)
+{
+   if (!stObj || !stObj->pt) {
+      return NULL;
+   }
+
+   if (!stObj->sampler_view) {
+      stObj->sampler_view = st_sampler_view_from_texture(stObj->pipe, stObj->pt);
+   }
+
+   return stObj->sampler_view;
+}
+
+
 extern struct pipe_texture *
 st_texture_create(struct st_context *st,
                   enum pipe_texture_target target,