/**
* Unpack pixel blocks to R8G8B8A8_UNORM.
+ * Note: strides are in bytes.
*
* Only defined for non-depth-stencil formats.
*/
/**
* Pack pixel blocks from R8G8B8A8_UNORM.
+ * Note: strides are in bytes.
*
* Only defined for non-depth-stencil formats.
*/
/**
* Unpack pixel blocks to R32G32B32A32_FLOAT.
+ * Note: strides are in bytes.
*
* Only defined for non-depth-stencil formats.
*/
/**
* Pack pixel blocks from R32G32B32A32_FLOAT.
+ * Note: strides are in bytes.
*
* Only defined for non-depth-stencil formats.
*/
/**
* Unpack pixels to Z32_UNORM.
+ * Note: strides are in bytes.
*
* Only defined for depth formats.
*/
/**
* Pack pixels from Z32_FLOAT.
+ * Note: strides are in bytes.
*
* Only defined for depth formats.
*/
/**
* Unpack pixels to Z32_FLOAT.
+ * Note: strides are in bytes.
*
* Only defined for depth formats.
*/
/**
* Pack pixels from Z32_FLOAT.
+ * Note: strides are in bytes.
*
* Only defined for depth formats.
*/
/**
* Unpack pixels to S8_USCALED.
+ * Note: strides are in bytes.
*
* Only defined for stencil formats.
*/
/**
* Pack pixels from S8_USCALED.
+ * Note: strides are in bytes.
*
* Only defined for stencil formats.
*/