--- /dev/null
+/*
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _INDIRECT_VA_PRIVATE_
+#define _INDIRECT_VA_PRIVATE_
+
+/**
+ * \file indirect_va_private.h
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <inttypes.h>
+
+#include "glxclient.h"
+#include "indirect.h"
+#include <GL/glxproto.h>
+
+
+/**
+ * State descriptor for a single array of vertex data.
+ */
+struct array_state {
+ /**
+ * Pointer to the application supplied data.
+ */
+ const void * data;
+
+ /**
+ * Enum representing the type of the application supplied data.
+ */
+ GLenum data_type;
+
+ /**
+ * Stride value supplied by the application. This value is not used
+ * internally. It is only kept so that it can be queried by the
+ * application using glGet*v.
+ */
+ GLsizei user_stride;
+
+ /**
+ * Calculated size, in bytes, of a single element in the array. This
+ * is calculated based on \c count and the size of the data type
+ * represented by \c data_type.
+ */
+ GLsizei element_size;
+
+ /**
+ * Actual byte-stride from one element to the next. This value will
+ * be equal to either \c user_stride or \c element_stride.
+ */
+ GLsizei true_stride;
+
+ /**
+ * Number of data values in each element.
+ */
+ GLint count;
+
+ /**
+ * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
+ * This is used for mapping integral types to floating point types.
+ */
+ GLboolean normalized;
+
+ /**
+ * Pre-calculated GLX protocol command header.
+ */
+ uint32_t header[2];
+
+ /**
+ * Size of the header data. For simple data, like glColorPointerfv,
+ * this is 4. For complex data that requires either a count (e.g.,
+ * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
+ * selector enum (e.g., glMultiTexCoord2fv) this is 8.
+ */
+ unsigned header_size;
+
+ /**
+ * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
+ * to \c GL_FALSE.
+ */
+ GLboolean enabled;
+
+ /**
+ * For multi-arrayed data (e.g., texture coordinates, generic vertex
+ * program attributes, etc.), this specifies which array this is.
+ */
+ unsigned index;
+
+ /**
+ * Per-array-type key. For most arrays, this will be the GL enum for
+ * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
+ * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
+ * etc.).
+ */
+ GLenum key;
+
+ /**
+ * If this array can be used with the "classic" \c glDrawArrays protocol,
+ * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE.
+ */
+ GLboolean old_DrawArrays_possible;
+};
+
+
+/**
+ * Array state that is pushed / poped by \c glPushClientAttrib and
+ * \c glPopClientAttrib.
+ */
+struct array_stack_state {
+ /**
+ * Pointer to the application supplied data.
+ */
+ const void * data;
+
+ /**
+ * Enum representing the type of the application supplied data.
+ */
+ GLenum data_type;
+
+ /**
+ * Stride value supplied by the application. This value is not used
+ * internally. It is only kept so that it can be queried by the
+ * application using glGet*v.
+ */
+ GLsizei user_stride;
+
+ /**
+ * Number of data values in each element.
+ */
+ GLint count;
+
+ /**
+ * Per-array-type key. For most arrays, this will be the GL enum for
+ * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
+ * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
+ * etc.).
+ */
+ GLenum key;
+
+ /**
+ * For multi-arrayed data (e.g., texture coordinates, generic vertex
+ * program attributes, etc.), this specifies which array this is.
+ */
+ unsigned index;
+
+ /**
+ * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
+ * to \c GL_FALSE.
+ */
+ GLboolean enabled;
+};
+
+
+/**
+ * Collection of all the vertex array state.
+ */
+struct array_state_vector {
+ /**
+ * Number of arrays tracked by \c ::arrays.
+ */
+ size_t num_arrays;
+
+ /**
+ * Array of vertex array state. This array contains all of the valid
+ * vertex arrays. If a vertex array isn't in this array, then it isn't
+ * valid. For example, if an implementation does not support
+ * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
+ * array.
+ */
+ struct array_state * arrays;
+
+ /**
+ * Number of currently enabled client-side arrays. The value of this
+ * field is only valid if \c array_info_cache_valid is true.
+ */
+ size_t enabled_client_array_count;
+
+ /**
+ * \name ARRAY_INFO cache.
+ *
+ * These fields track the state of the ARRAY_INFO cache. The
+ * \c array_info_cache_size is the size of the actual data stored in
+ * \c array_info_cache. \c array_info_cache_buffer_size is the size of
+ * the buffer. This will always be greater than or equal to
+ * \c array_info_cache_size.
+ *
+ * \c large_header doesn't completely belong in this group. This is a
+ * pointer to a buffer to hold the header information for DrawArrays in
+ * a RenderLarge command. This buffer is immediately before
+ * \c array_info_cache. The idea is that the header data will be written
+ * to \c large_header and a single call to \c __glXSendLargeChunk can be
+ * made to send the header and the ARRAY_INFO data.
+ *
+ * \note
+ * \c array_info_cache_size and \c array_info_cache_buffer_size do
+ * NOT include the size of \c large_header.
+ */
+ /*@{*/
+ size_t array_info_cache_size;
+ size_t array_info_cache_buffer_size;
+ void * array_info_cache;
+ GLubyte * large_header;
+ /*@}*/
+
+
+ /**
+ * Is the cache of ARRAY_INFO data valid? The cache can become invalid
+ * when one of several state changes occur. Among these chages are
+ * modifying the array settings for an enabled array and enabling /
+ * disabling an array.
+ */
+ GLboolean array_info_cache_valid;
+
+ /**
+ * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use
+ * of this protocol is disabled with really old servers (i.e., servers
+ * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment
+ * variable is set.
+ *
+ * \todo
+ * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different
+ * opcodes for \c glDrawArrays. For servers that advertise one or the
+ * other, there should be a way to select which opcode to use.
+ */
+ GLboolean old_DrawArrays_possible;
+
+ /**
+ * Is it possible to use the new GL X.X / ARB_vertex_buffer_object
+ * protocol?
+ *
+ * \todo
+ * This protocol has not yet been defined by the ARB, but is currently a
+ * work in progress. This field is a place-holder.
+ */
+ GLboolean new_DrawArrays_possible;
+
+ /**
+ * Active texture unit set by \c glClientActiveTexture.
+ *
+ * \sa __glXGetActiveTextureUnit
+ */
+ unsigned active_texture_unit;
+
+ /**
+ * Number of supported texture units. Even if ARB_multitexture /
+ * GL 1.3 are not supported, this will be at least 1. When multitexture
+ * is supported, this will be the value queried by calling
+ * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.
+ *
+ * \todo
+ * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS
+ * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
+ * NV_fragment_program are supported).
+ */
+ unsigned num_texture_units;
+
+ /**
+ * Number of generic vertex program attribs. If GL_ARB_vertex_program
+ * is not supported, this will be zero. Otherwise it will be the value
+ * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
+ * and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
+ */
+ unsigned num_vertex_program_attribs;
+
+ /**
+ * \n Methods for implementing various GL functions.
+ *
+ * These method pointers are only valid \c array_info_cache_valid is set.
+ * When each function starts, it much check \c array_info_cache_valid.
+ * If it is not set, it must call \c fill_array_info_cache and call
+ * the new method.
+ *
+ * \sa fill_array_info_cache
+ *
+ * \todo
+ * Write code to plug these functions directly into the dispatch table.
+ */
+ /*@{*/
+ void (*DrawArrays)( GLenum, GLint, GLsizei );
+ void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices );
+ /*@}*/
+
+ struct array_stack_state * stack;
+ unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];
+ unsigned stack_index;
+};
+
+#endif /* _INDIRECT_VA_PRIVATE_ */
#include <GL/glxproto.h>
#include "glxextensions.h"
#include "indirect_vertex_array.h"
+#include "indirect_va_private.h"
#define __GLX_PAD(n) (((n)+3) & ~3)
* \author Ian Romanick <idr@us.ibm.com>
*/
-
-/**
- * State descriptor for a single array of vertex data.
- */
-struct array_state {
- /**
- * Pointer to the application supplied data.
- */
- const void * data;
-
- /**
- * Enum representing the type of the application supplied data.
- */
- GLenum data_type;
-
- /**
- * Stride value supplied by the application. This value is not used
- * internally. It is only kept so that it can be queried by the
- * application using glGet*v.
- */
- GLsizei user_stride;
-
- /**
- * Calculated size, in bytes, of a single element in the array. This
- * is calculated based on \c count and the size of the data type
- * represented by \c data_type.
- */
- GLsizei element_size;
-
- /**
- * Actual byte-stride from one element to the next. This value will
- * be equal to either \c user_stride or \c element_stride.
- */
- GLsizei true_stride;
-
- /**
- * Number of data values in each element.
- */
- GLint count;
-
- /**
- * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
- * This is used for mapping integral types to floating point types.
- */
- GLboolean normalized;
-
- /**
- * Pre-calculated GLX protocol command header.
- */
- uint32_t header[2];
-
- /**
- * Size of the header data. For simple data, like glColorPointerfv,
- * this is 4. For complex data that requires either a count (e.g.,
- * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
- * selector enum (e.g., glMultiTexCoord2fv) this is 8.
- */
- unsigned header_size;
-
- /**
- * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
- * to \c GL_FALSE.
- */
- GLboolean enabled;
-
- /**
- * For multi-arrayed data (e.g., texture coordinates, generic vertex
- * program attributes, etc.), this specifies which array this is.
- */
- unsigned index;
-
- /**
- * Per-array-type key. For most arrays, this will be the GL enum for
- * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
- * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
- * etc.).
- */
- GLenum key;
-
- /**
- * If this array can be used with the "classic" \c glDrawArrays protocol,
- * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE.
- */
- GLboolean old_DrawArrays_possible;
-};
-
-
-/**
- * Array state that is pushed / poped by \c glPushClientAttrib and
- * \c glPopClientAttrib.
- */
-struct array_stack_state {
- /**
- * Pointer to the application supplied data.
- */
- const void * data;
-
- /**
- * Enum representing the type of the application supplied data.
- */
- GLenum data_type;
-
- /**
- * Stride value supplied by the application. This value is not used
- * internally. It is only kept so that it can be queried by the
- * application using glGet*v.
- */
- GLsizei user_stride;
-
- /**
- * Number of data values in each element.
- */
- GLint count;
-
- /**
- * Per-array-type key. For most arrays, this will be the GL enum for
- * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
- * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
- * etc.).
- */
- GLenum key;
-
- /**
- * For multi-arrayed data (e.g., texture coordinates, generic vertex
- * program attributes, etc.), this specifies which array this is.
- */
- unsigned index;
-
- /**
- * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
- * to \c GL_FALSE.
- */
- GLboolean enabled;
-};
-
-
-/**
- * Collection of all the vertex array state.
- */
-struct array_state_vector {
- /**
- * Number of arrays tracked by \c ::arrays.
- */
- size_t num_arrays;
-
- /**
- * Array of vertex array state. This array contains all of the valid
- * vertex arrays. If a vertex array isn't in this array, then it isn't
- * valid. For example, if an implementation does not support
- * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
- * array.
- */
- struct array_state * arrays;
-
- /**
- * Number of currently enabled arrays. The value of this field is
- * only valid if \c array_info_cache_valid is true.
- */
- size_t enabled_array_count;
-
- /**
- * \name ARRAY_INFO cache.
- *
- * These fields track the state of the ARRAY_INFO cache. The
- * \c array_info_cache_size is the size of the actual data stored in
- * \c array_info_cache. \c array_info_cache_buffer_size is the size of
- * the buffer. This will always be greater than or equal to
- * \c array_info_cache_size.
- *
- * \c large_header doesn't completely belong in this group. This is a
- * pointer to a buffer to hold the header information for DrawArrays in
- * a RenderLarge command. This buffer is immediately before
- * \c array_info_cache. The idea is that the header data will be written
- * to \c large_header and a single call to \c __glXSendLargeChunk can be
- * made to send the header and the ARRAY_INFO data.
- *
- * \note
- * \c array_info_cache_size and \c array_info_cache_buffer_size do
- * NOT include the size of \c large_header.
- */
- /*@{*/
- size_t array_info_cache_size;
- size_t array_info_cache_buffer_size;
- void * array_info_cache;
- GLubyte * large_header;
- /*@}*/
-
-
- /**
- * Is the cache of ARRAY_INFO data valid? The cache can become invalid
- * when one of several state changes occur. Among these chages are
- * modifying the array settings for an enabled array and enabling /
- * disabling an array.
- */
- GLboolean array_info_cache_valid;
-
- /**
- * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use
- * of this protocol is disabled with really old servers (i.e., servers
- * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment
- * variable is set.
- *
- * \todo
- * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different
- * opcodes for \c glDrawArrays. For servers that advertise one or the
- * other, there should be a way to select which opcode to use.
- */
- GLboolean old_DrawArrays_possible;
-
- /**
- * Is it possible to use the new GL X.X / ARB_vertex_buffer_object
- * protocol?
- *
- * \todo
- * This protocol has not yet been defined by the ARB, but is currently a
- * work in progress. This field is a place-holder.
- */
- GLboolean new_DrawArrays_possible;
-
- /**
- * Active texture unit set by \c glClientActiveTexture.
- *
- * \sa __glXGetActiveTextureUnit
- */
- unsigned active_texture_unit;
-
- /**
- * Number of supported texture units. Even if ARB_multitexture /
- * GL 1.3 are not supported, this will be at least 1. When multitexture
- * is supported, this will be the value queried by calling
- * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.
- *
- * \todo
- * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS
- * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
- * NV_fragment_program are supported).
- */
- unsigned num_texture_units;
-
- /**
- * Number of generic vertex program attribs. If GL_ARB_vertex_program
- * is not supported, this will be zero. Otherwise it will be the value
- * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
- * and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
- */
- unsigned num_vertex_program_attribs;
-
- /**
- * \n Methods for implementing various GL functions.
- *
- * These method pointers are only valid \c array_info_cache_valid is set.
- * When each function starts, it much check \c array_info_cache_valid.
- * If it is not set, it must call \c fill_array_info_cache and call
- * the new method.
- *
- * \sa fill_array_info_cache
- *
- * \todo
- * Write code to plug these functions directly into the dispatch table.
- */
- /*@{*/
- void (*DrawArrays)( GLenum, GLint, GLsizei );
- void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
- /*@}*/
-
- struct array_stack_state * stack;
- unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];
- unsigned stack_index;
-};
-
-
static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count );
static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count );
GLboolean got_secondary_color = GL_FALSE;
- arrays = malloc( sizeof( struct array_state_vector ) );
+ arrays = calloc( 1, sizeof( struct array_state_vector ) );
state->array_state = arrays;
- arrays->enabled_array_count = 0;
- arrays->array_info_cache = NULL;
- arrays->array_info_cache_size = 0;
- arrays->array_info_cache_buffer_size = 0;
- arrays->array_info_cache_valid= GL_FALSE;
arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
arrays->new_DrawArrays_possible = GL_FALSE;
arrays->num_vertex_program_attribs = vertex_program_attribs;
array_count += texture_units + vertex_program_attribs;
arrays->num_arrays = array_count;
- arrays->arrays = malloc( sizeof( struct array_state ) * array_count );
-
- (void) memset( arrays->arrays, 0,
- sizeof( struct array_state ) * array_count );
-
+ arrays->arrays = calloc( array_count, sizeof( struct array_state ) );
arrays->arrays[0].data_type = GL_FLOAT;
arrays->arrays[0].count = 3;
arrays->arrays[i].key = GL_VERTEX_ARRAY;
arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+ assert( (i + 1) == arrays->num_arrays );
arrays->stack_index = 0;
arrays->stack = malloc( sizeof( struct array_stack_state )
/* Determine how many arrays are enabled.
*/
- arrays->enabled_array_count = 0;
+ arrays->enabled_client_array_count = 0;
old_DrawArrays_possible = arrays->old_DrawArrays_possible;
for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
if ( arrays->arrays[i].enabled ) {
- arrays->enabled_array_count++;
+ arrays->enabled_client_array_count++;
old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
}
}
assert( ! arrays->new_DrawArrays_possible );
}
else if ( old_DrawArrays_possible ) {
- const size_t required_size = arrays->enabled_array_count * 12;
+ const size_t required_size = arrays->enabled_client_array_count * 12;
uint32_t * info;
}
}
- arrays->array_info_cache_valid = GL_TRUE;
arrays->DrawArrays = emit_DrawArrays_old;
arrays->DrawElements = emit_DrawElements_old;
}
arrays->DrawArrays = emit_DrawArrays_none;
arrays->DrawElements = emit_DrawElements_none;
}
+
+ arrays->array_info_cache_valid = GL_TRUE;
}
*(uint32_t *)(pc + 0) = command_size;
*(uint32_t *)(pc + 4) = X_GLrop_DrawArrays;
*(uint32_t *)(pc + 8) = count;
- *(uint32_t *)(pc + 12) = arrays->enabled_array_count;
+ *(uint32_t *)(pc + 12) = arrays->enabled_client_array_count;
*(uint32_t *)(pc + 16) = mode;
__glXSendLargeChunk( gc, 1, *total_requests, pc,
*(uint16_t *)(pc + 0) = command_size;
*(uint16_t *)(pc + 2) = X_GLrop_DrawArrays;
*(uint32_t *)(pc + 4) = count;
- *(uint32_t *)(pc + 8) = arrays->enabled_array_count;
+ *(uint32_t *)(pc + 8) = arrays->enabled_client_array_count;
*(uint32_t *)(pc + 12) = mode;
pc += header_size;
(void) memcpy( pc, arrays->array_info_cache,
arrays->array_info_cache_size );
pc += arrays->array_info_cache_size;
-
+
*elements_per_request = count;
*total_requests = 0;
}
}
-#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, HDR_SIZE, OPCODE) \
+#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
do { \
(a)->data = PTR; \
(a)->data_type = TYPE; \
(a)->user_stride = STRIDE; \
(a)->count = COUNT; \
+ (a)->normalized = NORMALIZED; \
\
(a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
(a)->true_stride = (STRIDE == 0) \
a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 );
assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4,
+ opcode );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
-
+
switch ( type ) {
case GL_BYTE: opcode = X_GLrop_Normal3bv; break;
case GL_SHORT: opcode = X_GLrop_Normal3sv; break;
a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 );
assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, 4, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4,
+ opcode );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 );
assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
+ opcode );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 );
assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
+ opcode );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 );
assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, 4, X_GLrop_EdgeFlagv );
+ COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
+ 4, X_GLrop_EdgeFlagv );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index );
assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, header_size, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE,
+ header_size, opcode );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
return;
}
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
+ opcode );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
-
+
switch ( type ) {
case GL_FLOAT: opcode = 4124; break;
case GL_DOUBLE: opcode = 4125; break;
return;
}
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
+ opcode );
if ( a->enabled ) {
arrays->array_info_cache_valid = GL_FALSE;
return;
}
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 8, opcode );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8,
+ opcode );
true_immediate_size = __glXTypeSize(type) * true_immediate_count;
((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
stack[i].enabled );
}
- arrays->active_texture_unit = arrays->active_texture_unit_stack[ arrays->stack_index ];
+ arrays->active_texture_unit =
+ arrays->active_texture_unit_stack[ arrays->stack_index ];
}