This fixes vmfaults seen on vega with:
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1
These were caused by the don't allocate cmask but it was just accidental.
The actual problem was the shader was trying to get the sample positions from
a buffer, but the buffer was never getting configured to contain them, as the
previous shader never needed them.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 1171b304f3 (radv: overhaul fragment shader sample positions.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
radeon_set_context_reg(cmd_buffer->cs, R_028804_DB_EQAA, ms->db_eqaa);
radeon_set_context_reg(cmd_buffer->cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
- if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples)
+ if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples &&
+ old_pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions == pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions)
return;
radeon_set_context_reg_seq(cmd_buffer->cs, R_028BDC_PA_SC_LINE_CNTL, 2);