return progress;
}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_functions();
+}
+
+}
extern "C" {
extern int preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions);
+
+extern void _mesa_destroy_shader_compiler();
+extern void _mesa_destroy_shader_compiler_caches();
}
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,