-/* $Id: context.c,v 1.195 2003/04/01 16:41:50 brianp Exp $ */
+/* $Id: context.c,v 1.196 2003/04/01 18:57:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_SIX], 0.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_SEVEN], 0.0, 0.0, 0.0, 1.0 );
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], 0.0, 0.0, 0.0, 1.0 );
ctx->Current.Index = 1;
ctx->Array.Color.Ptr = NULL;
ctx->Array.Color.Enabled = GL_FALSE;
ctx->Array.Color.Flags = CA_CLIENT_DATA;
- ctx->Array.SecondaryColor.Size = 4;
+ ctx->Array.SecondaryColor.Size = 3;
ctx->Array.SecondaryColor.Type = GL_FLOAT;
ctx->Array.SecondaryColor.Stride = 0;
ctx->Array.SecondaryColor.StrideB = 0;