--- /dev/null
+#include "util/u_staging.h"
+#include "pipe/p_context.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+
+static void
+util_staging_resource_template(struct pipe_resource *pt, unsigned width, unsigned height, unsigned depth, struct pipe_resource *template)
+{
+ memset(template, 0, sizeof(struct pipe_resource));
+ if(pt->target != PIPE_BUFFER && depth <= 1)
+ template->target = PIPE_TEXTURE_2D;
+ else
+ template->target = pt->target;
+ template->format = pt->format;
+ template->width0 = width;
+ template->height0 = height;
+ template->depth0 = depth;
+ template->last_level = 0;
+ template->nr_samples = pt->nr_samples;
+ template->bind = 0;
+ template->usage = PIPE_USAGE_STAGING;
+ template->flags = 0;
+}
+
+inline struct util_staging_transfer *
+util_staging_transfer_new(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box,
+ bool direct)
+{
+ struct pipe_screen *pscreen = pipe->screen;
+ struct util_staging_transfer *tx;
+ struct pipe_resource staging_resource_template;
+
+ tx = CALLOC_STRUCT(util_staging_transfer);
+ if (!tx)
+ return NULL;
+
+ pipe_resource_reference(&tx->base.resource, pt);
+ tx->base.sr = sr;
+ tx->base.usage = usage;
+ tx->base.box = *box;
+
+ if (direct)
+ {
+ tx->staging_resource = pt;
+ return tx;
+ }
+
+ util_staging_resource_template(pt, box->width, box->height, box->depth, &staging_resource_template);
+ tx->staging_resource = pscreen->resource_create(pscreen, &staging_resource_template);
+ if (!tx->staging_resource)
+ {
+ pipe_resource_reference(&tx->base.resource, NULL);
+ FREE(tx);
+ return NULL;
+ }
+
+ if (usage & PIPE_TRANSFER_READ)
+ {
+ struct pipe_subresource dstsr;
+ dstsr.face = 0;
+ dstsr.level = 0;
+ for(unsigned zi = 0; zi < box->depth; ++zi)
+ pipe->resource_copy_region(pipe, tx->staging_resource, dstsr, 0, 0, 0, tx->base.resource, sr, box->x, box->y, box->z + zi, box->width, box->height);
+ }
+
+ return tx;
+}
+
+void
+util_staging_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *ptx)
+{
+ struct util_staging_transfer *tx = (struct util_staging_transfer *)ptx;
+
+ if (tx->staging_resource != tx->base.resource)
+ {
+ if(tx->base.usage & PIPE_TRANSFER_WRITE) {
+ struct pipe_subresource srcsr;
+ srcsr.face = 0;
+ srcsr.level = 0;
+ for(unsigned zi = 0; zi < tx->base.box.depth; ++zi)
+ pipe->resource_copy_region(pipe, tx->base.resource, tx->base.sr, tx->base.box.x, tx->base.box.y, tx->base.box.z + zi, tx->staging_resource, srcsr, 0, 0, 0, tx->base.box.width, tx->base.box.height);
+ }
+
+ pipe_resource_reference(&tx->staging_resource, NULL);
+ }
+
+ pipe_resource_reference(&ptx->resource, NULL);
+ FREE(ptx);
+}
--- /dev/null
+/* Implement transfers using staging resources like in DirectX 10/11 */
+
+#ifndef U_STAGING_H
+#define U_STAGING_H
+
+#include "pipe/p_state.h"
+
+struct util_staging_transfer {
+ struct pipe_transfer base;
+
+ /* if direct, same as base.resource, otherwise the temporary staging resource */
+ struct pipe_resource *staging_resource;
+};
+
+/* user must be stride, slice_stride and offset */
+/* pt->usage == PIPE_USAGE_DYNAMIC should be a good value to pass for direct */
+/* staging resource is currently created with PIPE_USAGE_DYNAMIC */
+struct util_staging_transfer *
+util_staging_transfer_new(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box,
+ bool direct);
+
+void
+util_staging_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *ptx);
+
+#endif