bool indirect_addr_consts;
int wpos_transform_const;
- int glsl_version;
bool native_integers;
bool have_sqrt;
bool have_fma;
images_used = 0;
indirect_addr_consts = false;
wpos_transform_const = -1;
- glsl_version = 0;
native_integers = false;
mem_ctx = ralloc_context(NULL);
ctx = NULL;
v->shader_program = shader_program;
v->shader = shader;
v->options = options;
- v->glsl_version = ctx->Const.GLSLVersion;
v->native_integers = ctx->Const.NativeIntegers;
v->have_sqrt = pscreen->get_shader_param(pscreen, ptarget,