}
- /* There are two kinds of constructor call. Constructors for built-in
- * language types, such as mat4 and vec2, are free form. The only
- * requirement is that the parameters must provide enough values of the
- * correct scalar type. Constructors for arrays and structures must
- * have the exact number of parameters with matching types in the
- * correct order. These constructors follow essentially the same type
- * matching rules as functions.
+ /* There are two kinds of constructor calls. Constructors for arrays and
+ * structures must have the exact number of arguments with matching types
+ * in the correct order. These constructors follow essentially the same
+ * type matching rules as functions.
+ *
+ * Constructors for built-in language types, such as mat4 and vec2, are
+ * free form. The only requirements are that the parameters must provide
+ * enough values of the correct scalar type and that no arguments are
+ * given past the last used argument.
+ *
+ * When using the C-style initializer syntax from GLSL 4.20, constructors
+ * must have the exact number of arguments with matching types in the
+ * correct order.
*/
if (constructor_type->is_record()) {
exec_list actual_parameters;