/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
-#ifndef SP_QUAD_H
-#define SP_QUAD_H
+#ifndef SP_QUAD_PIPE_H
+#define SP_QUAD_PIPE_H
struct softpipe_context;
struct quad_header;
+/**
+ * Fragment processing is performed on 2x2 blocks of pixels called "quads".
+ * Quad processing is performed with a pipeline of stages represented by
+ * this type.
+ */
struct quad_stage {
struct softpipe_context *softpipe;
void sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad);
-#endif /* SP_QUAD_H */
+#endif /* SP_QUAD_PIPE_H */