&prog_data, gp->program.nir, prog,
st_index, &program_size, &error_str);
if (program == NULL) {
- ralloc_strcat(&prog->data->InfoLog, error_str);
+ ralloc_strcat(&gp->program.sh.data->InfoLog, error_str);
_mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
ralloc_free(mem_ctx);
brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
&program_size, &error_str);
if (program == NULL) {
- if (shader_prog) {
- shader_prog->data->LinkStatus = false;
- ralloc_strcat(&shader_prog->data->InfoLog, error_str);
+ if (tep) {
+ tep->program.sh.data->LinkStatus = false;
+ ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
}
_mesa_problem(NULL, "Failed to compile tessellation control shader: "
brw_compile_tes(compiler, brw, mem_ctx, key, &prog_data, nir,
shader_prog, st_index, &program_size, &error_str);
if (program == NULL) {
- if (shader_prog) {
- shader_prog->data->LinkStatus = false;
- ralloc_strcat(&shader_prog->data->InfoLog, error_str);
- }
+ tep->program.sh.data->LinkStatus = false;
+ ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
_mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
"%s\n", error_str);
st_index, &program_size, &error_str);
if (program == NULL) {
if (prog) {
- prog->data->LinkStatus = false;
- ralloc_strcat(&prog->data->InfoLog, error_str);
+ vp->program.sh.data->LinkStatus = false;
+ ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
}
_mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
if (program == NULL) {
if (prog) {
- prog->data->LinkStatus = false;
- ralloc_strcat(&prog->data->InfoLog, error_str);
+ fp->program.sh.data->LinkStatus = false;
+ ralloc_strcat(&fp->program.sh.data->InfoLog, error_str);
}
_mesa_problem(NULL, "Failed to compile fragment shader: %s\n", error_str);