The comment for _mesa_is_type_integer is confusing because it says that it
returns whether the type is an “integer (non-normalized)” format. I don't
think it makes sense to say whether a type is normalized or not because it
depends on what format it is used with. For example, GL_RGBA+GL_UNSIGNED_BYTE
is normalized but GL_RGBA_INTEGER+GL_UNSIGNED_BYTE isn't. If the normalized
comment is just a mistake then it still doesn't make much sense because it is
missing the packed-pixel types such as GL_UNSIGNED_INT_5_6_5. If those were
added then it effectively just returns type != GL_FLOAT.
That function was only used in _mesa_is_enum_format_or_type_integer. This
function effectively checks whether the format is non-normalized or the type
is an integer. I can't think of any situation where that check would make
sense.
As far as I can tell neither of these functions have ever been used anywhere
so we should just remove them to avoid confusion.
These functions were added in
9ad8f431b2a47060bf05517246ab0fa8d249c800.
Reviewed-by: Brian Paul <brianp@vmware.com>
}
-/**
- * Test if the given type is an integer (non-normalized) format.
- */
-GLboolean
-_mesa_is_type_integer(GLenum type)
-{
- switch (type) {
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given format or type is an integer (non-normalized) format.
- */
-extern GLboolean
-_mesa_is_enum_format_or_type_integer(GLenum format, GLenum type)
-{
- return _mesa_is_enum_format_integer(format) || _mesa_is_type_integer(type);
-}
-
-
GLboolean
_mesa_is_type_unsigned(GLenum type)
{
extern GLint
_mesa_bytes_per_vertex_attrib(GLint comps, GLenum type);
-extern GLboolean
-_mesa_is_type_integer(GLenum type);
-
extern GLboolean
_mesa_is_type_unsigned(GLenum type);
extern GLboolean
_mesa_is_enum_format_signed_int(GLenum format);
-extern GLboolean
-_mesa_is_enum_format_or_type_integer(GLenum format, GLenum type);
-
extern GLboolean
_mesa_is_color_format(GLenum format);