};
struct anv_depth_stencil_view {
- struct anv_bo * bo;
+ struct anv_bo *bo;
- uint32_t depth_offset;
- uint32_t depth_stride;
- uint32_t depth_format;
+ uint32_t depth_offset; /**< Offset into bo. */
+ uint32_t depth_stride; /**< 3DSTATE_DEPTH_BUFFER.SurfacePitch */
+ uint32_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
- uint32_t stencil_offset;
- uint32_t stencil_stride;
+ uint32_t stencil_offset; /**< Offset into bo. */
+ uint32_t stencil_stride; /**< 3DSTATE_STENCIL_BUFFER.SurfacePitch */
};
struct anv_framebuffer {