Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
last_native_inst = p->nr_insn;
}
+ if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
+ printf("\n");
+ }
+
ralloc_free(if_stack);
ralloc_free(loop_stack);
ralloc_free(if_depth_in_loop);
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
printf("GLSL IR for native fragment shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
- printf("\n");
+ printf("\n\n");
}
/* Now the main event: Visit the shader IR and generate our FS IR for it.