To run it use
-ETEST=POVRAY_BENCH to run the built in povray benchmark program (more CPU intensive, small fileset ~11MB)
-ETEST=POVRAY_AUTUMN to run the first part of a rendering of a autumn leaves/tree scene, less cpu intensive ~500MB working set.
For now I have been running with -ESYSTEM=Simple in order to drop checkpoints (built into binary at the point the render begins) and create memory traces.
I will check in a SYSTEM=3D_DRAM and SYSTEM=3D_CACHE configuration as soon as those are ready.
--HG--
extra : convert_revision :
fb55834a02317d5e9961a5145c932965c8bc6a0e