(cache_hit ? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT : 0);
}
-static
-bool radv_aco_supported_stage(gl_shader_stage stage, bool has_ts, bool has_gs)
-{
- return stage == MESA_SHADER_VERTEX ||
- stage == MESA_SHADER_TESS_CTRL ||
- (stage == MESA_SHADER_TESS_EVAL && !has_gs) ||
- (stage == MESA_SHADER_GEOMETRY && !has_ts) ||
- stage == MESA_SHADER_FRAGMENT ||
- stage == MESA_SHADER_COMPUTE;
-}
-
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
- bool has_ts = modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL];
- bool has_gs = modules[MESA_SHADER_GEOMETRY];
bool use_aco = device->physical_device->use_aco;
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
radv_start_feedback(stage_feedbacks[i]);
- bool aco = use_aco && radv_aco_supported_stage(i, has_ts, has_gs);
nir[i] = radv_shader_compile_to_nir(device, modules[i],
stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL,
- flags, pipeline->layout, aco);
+ flags, pipeline->layout, use_aco);
/* We don't want to alter meta shaders IR directly so clone it
* first.
nir_lower_non_uniform_texture_access |
nir_lower_non_uniform_image_access);
- bool aco = use_aco && radv_aco_supported_stage(i, has_ts, has_gs);
- if (!aco)
+ if (!use_aco)
NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
}
}
if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
- bool aco = use_aco && radv_aco_supported_stage(MESA_SHADER_FRAGMENT, has_ts, has_gs);
pipeline->shaders[MESA_SHADER_FRAGMENT] =
radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
pipeline->layout, keys + MESA_SHADER_FRAGMENT,
infos + MESA_SHADER_FRAGMENT,
- keep_executable_info, aco,
+ keep_executable_info, use_aco,
&binaries[MESA_SHADER_FRAGMENT]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
radv_start_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL]);
- bool aco = use_aco && radv_aco_supported_stage(MESA_SHADER_TESS_CTRL, has_ts, has_gs);
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout,
&key, &infos[MESA_SHADER_TESS_CTRL], keep_executable_info,
- aco, &binaries[MESA_SHADER_TESS_CTRL]);
+ use_aco, &binaries[MESA_SHADER_TESS_CTRL]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
}
radv_start_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY]);
- bool aco = use_aco && radv_aco_supported_stage(MESA_SHADER_GEOMETRY, has_ts, has_gs);
pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
pipeline->layout,
&keys[pre_stage], &infos[MESA_SHADER_GEOMETRY], keep_executable_info,
- aco, &binaries[MESA_SHADER_GEOMETRY]);
+ use_aco, &binaries[MESA_SHADER_GEOMETRY]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
}
radv_start_feedback(stage_feedbacks[i]);
- bool aco = use_aco && radv_aco_supported_stage(i, has_ts, has_gs);
pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1,
pipeline->layout,
keys + i, infos + i,keep_executable_info,
- aco, &binaries[i]);
+ use_aco, &binaries[i]);
radv_stop_feedback(stage_feedbacks[i], false);
}