/* _NEW_MULTISAMPLE | _NEW_BUFFERS */
raster->force_persample_interp =
- st->can_force_persample_interp &&
+ !st->force_persample_in_shader &&
ctx->Multisample._Enabled &&
ctx->Multisample.SampleShading &&
ctx->Multisample.MinSampleShadingValue *
* Ignore sample qualifier while computing this flag.
*/
key.persample_shading =
- !st->can_force_persample_interp &&
+ st->force_persample_in_shader &&
!(stfp->Base.Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS)) &&
_mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1;
PIPE_BIND_SAMPLER_VIEW);
st->prefer_blit_based_texture_transfer = screen->get_param(screen,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
- st->can_force_persample_interp = screen->get_param(screen,
- PIPE_CAP_FORCE_PERSAMPLE_INTERP);
+ st->force_persample_in_shader =
+ screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
+ !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
st->has_shareable_shaders = screen->get_param(screen,
PIPE_CAP_SHAREABLE_SHADERS);
st->needs_texcoord_semantic =
boolean has_etc1;
boolean has_etc2;
boolean prefer_blit_based_texture_transfer;
- boolean can_force_persample_interp;
+ boolean force_persample_in_shader;
boolean has_shareable_shaders;
boolean needs_texcoord_semantic;