mesa/es: Remove redundant glGetShaderPrecisionFormat shader type validation
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 25 Jul 2012 03:18:17 +0000 (20:18 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 20 Aug 2012 23:06:33 +0000 (16:06 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/APIspec.xml

index 889efe2bae83c23c597fb92f9c701100f9b553ad..565e766b924eacdf38bcd617eecfffa9dd40ce5c 100644 (file)
                <param name="range" type="GLint *"/>
                <param name="precision" type="GLint *"/>
        </proto>
-
-       <desc name="shadertype">
-               <value name="GL_VERTEX_SHADER"/>
-               <value name="GL_FRAGMENT_SHADER"/>
-       </desc>
-
-       <desc name="precisiontype">
-               <value name="GL_LOW_FLOAT"/>
-               <value name="GL_MEDIUM_FLOAT"/>
-               <value name="GL_HIGH_FLOAT"/>
-               <value name="GL_LOW_INT"/>
-               <value name="GL_MEDIUM_INT"/>
-               <value name="GL_HIGH_INT"/>
-       </desc>
 </template>
 
 <template name="GetUniform" direction="get">