struct draw_context *draw = llvm->draw;
unsigned i, j;
struct lp_build_context bld;
- struct lp_build_context bld_int;
struct lp_build_loop_state lp_loop;
const int max_vertices = 4;
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
builder = LLVMCreateBuilder();
LLVMPositionBuilderAtEnd(builder, block);
- lp_build_context_init(&bld, builder, lp_type_float_vec(32));
- lp_build_context_init(&bld_int, builder, lp_type_int(32));
+ lp_build_context_init(&bld, builder, lp_type_int(32));
step = LLVMConstInt(LLVMInt32Type(), max_vertices, 0);
/* make sure we're not out of bounds which can happen
* if fetch_count % 4 != 0, because on the last iteration
* a few of the 4 vertex fetches will be out of bounds */
- true_index = lp_build_min(&bld_int, true_index, fetch_max);
+ true_index = lp_build_min(&bld, true_index, fetch_max);
fetch_ptr = LLVMBuildGEP(builder, fetch_elts,
&true_index, 1, "");