inc_d3d9 = include_directories('D3D9')
inc_haikugl = include_directories('HaikuGL')
+if with_gles1 or with_gles2 or with_opengl or with_egl
+ install_headers('KHR/khrplatform.h', subdir : 'KHR')
+endif
+
if with_gles1
install_headers(
'GLES/egl.h', 'GLES/gl.h', 'GLES/glext.h', 'GLES/glplatform.h',
)
endif
-if with_gles1 or with_gles2 or with_opengl or with_egl
- install_headers('KHR/khrplatform.h', subdir : 'KHR')
-endif
-
if with_opengl
install_headers(
'GL/gl.h', 'GL/glext.h', 'GL/glcorearb.h',
install_headers('GL/glx.h', 'GL/glxext.h', subdir : 'GL')
endif
-if with_osmesa != 'none'
- install_headers('GL/osmesa.h', subdir : 'GL')
-endif
-
if with_egl
install_headers(
'EGL/eglext.h', 'EGL/egl.h', 'EGL/eglextchromium.h', 'EGL/eglmesaext.h',
)
endif
+if with_osmesa != 'none'
+ install_headers('GL/osmesa.h', subdir : 'GL')
+endif
+
if with_dri
install_headers('GL/internal/dri_interface.h', subdir : 'GL/internal')
endif