PIPE_FORMAT_YUYV , subsampled, 2, 1, x32 , , , , xyz1, yuv
# Compressed formats
-PIPE_FORMAT_DXT1_RGB , compressed, 4, 4, x64 , , , , xyz1, rgb
-PIPE_FORMAT_DXT1_RGBA , compressed, 4, 4, x64 , , , , xyzw, rgb
-PIPE_FORMAT_DXT3_RGBA , compressed, 4, 4, x128, , , , xyzw, rgb
-PIPE_FORMAT_DXT5_RGBA , compressed, 4, 4, x128, , , , xyzw, rgb
-PIPE_FORMAT_DXT1_SRGB , compressed, 4, 4, x64 , , , , xyz1, srgb
-PIPE_FORMAT_DXT1_SRGBA , compressed, 4, 4, x64 , , , , xyzw, srgb
-PIPE_FORMAT_DXT3_SRGBA , compressed, 4, 4, x128, , , , xyzw, srgb
-PIPE_FORMAT_DXT5_SRGBA , compressed, 4, 4, x128, , , , xyzw, srgb
+# - http://en.wikipedia.org/wiki/S3_Texture_Compression
+# - http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
+# - http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt
+# - http://msdn.microsoft.com/en-us/library/bb694531.aspx
+PIPE_FORMAT_DXT1_RGB , s3tc, 4, 4, x64 , , , , xyz1, rgb
+PIPE_FORMAT_DXT1_RGBA , s3tc, 4, 4, x64 , , , , xyzw, rgb
+PIPE_FORMAT_DXT3_RGBA , s3tc, 4, 4, x128, , , , xyzw, rgb
+PIPE_FORMAT_DXT5_RGBA , s3tc, 4, 4, x128, , , , xyzw, rgb
+PIPE_FORMAT_DXT1_SRGB , s3tc, 4, 4, x64 , , , , xyz1, srgb
+PIPE_FORMAT_DXT1_SRGBA , s3tc, 4, 4, x64 , , , , xyzw, srgb
+PIPE_FORMAT_DXT3_SRGBA , s3tc, 4, 4, x128, , , , xyzw, srgb
+PIPE_FORMAT_DXT5_SRGBA , s3tc, 4, 4, x128, , , , xyzw, srgb
# Straightforward D3D10-like formats (also used for
# vertex buffer element description)
*
* This is for formats like YV12 where there is less than one sample per
* pixel.
- *
- * XXX: This could actually b
*/
UTIL_FORMAT_LAYOUT_SUBSAMPLED = 3,
/**
- * An unspecified compression algorithm.
+ * S3 Texture Compression formats.
+ */
+ UTIL_FORMAT_LAYOUT_S3TC = 4,
+
+ /**
+ * Red-Green Texture Compression formats.
+ */
+ UTIL_FORMAT_LAYOUT_RGTC = 5,
+
+ /**
+ * Everything else that doesn't fit in any of the above layouts.
*/
- UTIL_FORMAT_LAYOUT_COMPRESSED = 4
+ UTIL_FORMAT_LAYOUT_OTHER = 6
};
}
static INLINE boolean
-util_format_is_compressed(enum pipe_format format)
+util_format_is_s3tc(enum pipe_format format)
{
const struct util_format_description *desc = util_format_description(format);
return FALSE;
}
- return desc->layout == UTIL_FORMAT_LAYOUT_COMPRESSED ? TRUE : FALSE;
+ return desc->layout == UTIL_FORMAT_LAYOUT_S3TC ? TRUE : FALSE;
}
static INLINE boolean