i965: Fix GPU hang related to multiple render targets and alpha testing
authorAnuj Phogat <anuj.phogat@gmail.com>
Mon, 24 Oct 2016 23:03:00 +0000 (16:03 -0700)
committerAnuj Phogat <anuj.phogat@gmail.com>
Tue, 8 Nov 2016 22:22:53 +0000 (14:22 -0800)
This patch should have been the part of commit e592f7df.
In a situation when there are multiple render targets with alpha testing
enabled, if fragment shader doesn't write to draw buffer zero, it causes
the GPU hang on SKL. No GPU hang is seen on HSW. Simulator gives a
warning for all gen6+ h/w:
"Illegal render target write message length 0xa expected 0xc"

This patch fixes the GPU hang as well as the simulator warning with
new piglit test fbo-mrt-alphatest-no-buffer-zero-write:
https://patchwork.freedesktop.org/patch/118212

No regressions in Jenkins CI system.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
src/mesa/drivers/dri/i965/brw_fs.cpp

index f839d368f3c8a0185566a6d3928d0cdd2cb9a222..3cdf0bf39f790647e8afcb674f35ac1a73a0400f 100644 (file)
@@ -3673,6 +3673,12 @@ lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst,
        */
       setup_color_payload(bld, key, &sources[length], src0_alpha, 1);
       length++;
+   } else if (key->replicate_alpha && inst->target != 0) {
+      /* Handle the case when fragment shader doesn't write to draw buffer
+       * zero. No need to call setup_color_payload() for src0_alpha because
+       * alpha value will be undefined.
+       */
+      length++;
    }
 
    setup_color_payload(bld, key, &sources[length], color0, components);