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mesa: short-circuit no-change in _mesa_DepthRange()
author
Brian Paul
<brianp@vmware.com>
Tue, 11 Aug 2009 21:46:46 +0000
(15:46 -0600)
committer
Brian Paul
<brianp@vmware.com>
Thu, 13 Aug 2009 18:25:53 +0000
(12:25 -0600)
src/mesa/main/viewport.c
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diff --git
a/src/mesa/main/viewport.c
b/src/mesa/main/viewport.c
index 50e0402d2788001c803e0c53d4d890cda0ee3ef3..309308c983b34067fb0240912570a8ce06cf0a1f 100644
(file)
--- a/
src/mesa/main/viewport.c
+++ b/
src/mesa/main/viewport.c
@@
-120,6
+120,10
@@
_mesa_DepthRange(GLclampd nearval, GLclampd farval)
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
+ if (ctx->Viewport.Near == nearval &&
+ ctx->Viewport.Far == farval)
+ return;
+
ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
ctx->NewState |= _NEW_VIEWPORT;