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glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
author
Eric Anholt
<eric@anholt.net>
Mon, 16 Apr 2012 18:43:47 +0000
(11:43 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 16 Apr 2012 18:59:19 +0000
(11:59 -0700)
Indirectly caught by Ken's review of my GLSL 1.40 changes where I
copy-and-pasted this line.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/builtins/profiles/140.frag
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diff --git
a/src/glsl/builtins/profiles/140.frag
b/src/glsl/builtins/profiles/140.frag
index ba616a1cf7f7bdd0450ebce5803a7efadf7e0920..3eeecd1d72c2721bac098da24c3d5c1a3a491b31 100644
(file)
--- a/
src/glsl/builtins/profiles/140.frag
+++ b/
src/glsl/builtins/profiles/140.frag
@@
-958,7
+958,7
@@
ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o);
-float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
+float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy,
i
vec2 o);
/*
* The following texture functions are deprecated: