mesa: expose EXT_texture_buffer_object
authorMarek Olšák <marek.olsak@amd.com>
Wed, 8 Aug 2018 04:06:51 +0000 (00:06 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 25 Apr 2019 00:45:15 +0000 (20:45 -0400)
This is needed for exposing the samplerBuffer functions under
EXT_gpu_shader4.

v2: - expose it in the compat profile only
    - make it an alias of EXT_gpu_shader4

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/extensions_table.h

index ec6f8a81353c979da373c8d172c1eb89ff4e26e6..21903e52af6a9b9666914e8321204cdb6e4c0bfa 100644 (file)
@@ -285,6 +285,7 @@ EXT(EXT_texture3D                           , dummy_true
 EXT(EXT_texture_array                       , EXT_texture_array                      , GLL, GLC,  x ,  x , 2006)
 EXT(EXT_texture_border_clamp                , ARB_texture_border_clamp               ,  x ,  x ,  x , ES2, 2014)
 EXT(EXT_texture_buffer                      , OES_texture_buffer                     ,  x ,  x ,  x ,  31, 2014)
+EXT(EXT_texture_buffer_object               , EXT_gpu_shader4                        , GLL,  x ,  x ,  x , 2007)
 EXT(EXT_texture_compression_bptc            , ARB_texture_compression_bptc           ,  x ,  x ,  x ,  30, 2017)
 EXT(EXT_texture_compression_dxt1            , ANGLE_texture_compression_dxt          , GLL, GLC, ES1, ES2, 2004)
 EXT(EXT_texture_compression_latc            , EXT_texture_compression_latc           , GLL,  x ,  x ,  x , 2006)