struct r600_texture {
struct r600_resource resource;
- unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_override;
unsigned size;
bool non_disp_tiling;
unsigned color_clear_value[2];
};
-#define R600_TEX_IS_TILED(tex, level) ((tex)->array_mode[level] != V_038000_ARRAY_LINEAR_GENERAL && (tex)->array_mode[level] != V_038000_ARRAY_LINEAR_ALIGNED)
-
struct r600_surface {
struct pipe_surface base;
struct r600_texture *rtex,
unsigned pitch_in_bytes_override)
{
- struct pipe_resource *ptex = &rtex->resource.b.b;
struct r600_screen *rscreen = (struct r600_screen*)screen;
- unsigned i;
int r;
r = rscreen->b.ws->surface_init(rscreen->b.ws, &rtex->surface);
rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
}
}
- for (i = 0; i <= ptex->last_level; i++) {
- switch (rtex->surface.level[i].mode) {
- case RADEON_SURF_MODE_LINEAR_ALIGNED:
- rtex->array_mode[i] = V_038000_ARRAY_LINEAR_ALIGNED;
- break;
- case RADEON_SURF_MODE_1D:
- rtex->array_mode[i] = V_038000_ARRAY_1D_TILED_THIN1;
- break;
- case RADEON_SURF_MODE_2D:
- rtex->array_mode[i] = V_038000_ARRAY_2D_TILED_THIN1;
- break;
- default:
- case RADEON_SURF_MODE_LINEAR:
- rtex->array_mode[i] = 0;
- break;
- }
- }
return 0;
}
/* Now create the backing buffer. */
if (!buf) {
unsigned base_align = rtex->surface.bo_alignment;
- unsigned usage = R600_TEX_IS_TILED(rtex, 0) ? PIPE_USAGE_STATIC : base->usage;
+ unsigned usage = rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D ?
+ PIPE_USAGE_STATIC : base->usage;
if (!r600_init_resource(rscreen, resource, rtex->size, base_align, FALSE, usage)) {
FREE(rtex);
* the CPU is much happier reading out of cached system memory
* than uncached VRAM.
*/
- if (R600_TEX_IS_TILED(rtex, level)) {
+ if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D) {
use_staging_texture = TRUE;
}