device->compiler->shader_debug_log = compiler_debug_log;
device->compiler->shader_perf_log = compiler_perf_log;
device->compiler->supports_pull_constants = false;
- device->compiler->constant_buffer_0_is_relative = true;
+ device->compiler->constant_buffer_0_is_relative =
+ device->info.gen < 8 || !device->has_context_isolation;
isl_device_init(&device->isl_dev, &device->info, swizzled);
gen10_emit_wa_lri_to_cache_mode_zero(&batch);
#endif
+ /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so
+ * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address.
+ *
+ * This is only safe on kernels with context isolation support.
+ */
+ if (GEN_GEN >= 8 &&
+ device->instance->physicalDevice.has_context_isolation) {
+ UNUSED uint32_t tmp_reg;
+#if GEN_GEN >= 9
+ anv_pack_struct(&tmp_reg, GENX(CS_DEBUG_MODE2),
+ .CONSTANT_BUFFERAddressOffsetDisable = true,
+ .CONSTANT_BUFFERAddressOffsetDisableMask = true);
+ anv_batch_emit(&batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
+ lri.RegisterOffset = GENX(CS_DEBUG_MODE2_num);
+ lri.DataDWord = tmp_reg;
+ }
+#elif GEN_GEN == 8
+ anv_pack_struct(&tmp_reg, GENX(INSTPM),
+ .CONSTANT_BUFFERAddressOffsetDisable = true,
+ .CONSTANT_BUFFERAddressOffsetDisableMask = true);
+ anv_batch_emit(&batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
+ lri.RegisterOffset = GENX(INSTPM_num);
+ lri.DataDWord = tmp_reg;
+ }
+#endif
+ }
+
anv_batch_emit(&batch, GENX(MI_BATCH_BUFFER_END), bbe);
assert(batch.next <= batch.end);