for (bias = -1; bias < 11; bias++) {
- glRasterPos2f(x, y + TexHeight + 5);
- sprintf(str, "Texture LOD Bias = %d", bias);
- PrintString(str);
-
- glPushMatrix();
- glTranslatef(x, y, 0);
-
- glEnable(GL_TEXTURE_2D);
-
if (ScaleQuads) {
if (bias > 0) {
+ if (texWidth == 1 && texHeight == 1)
+ break;
texWidth = TexWidth >> bias;
texHeight = TexHeight >> bias;
if (texWidth < 1)
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias);
}
+ glRasterPos2f(x, y + TexHeight + 5);
+ if (ScaleQuads)
+ sprintf(str, "Texture Level %d: %d x %d",
+ (bias < 0 ? 0 : bias),
+ texWidth, texHeight);
+ else
+ sprintf(str, "Texture LOD Bias = %d", bias);
+ PrintString(str);
+
+ glPushMatrix();
+ glTranslatef(x, y, 0);
+
+ glEnable(GL_TEXTURE_2D);
+
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(0, 0);
glTexCoord2f(1, 0); glVertex2f(texWidth, 0);