const uint32_t subslices = MAX2(physical_device->subslice_total, 1);
+ const struct anv_shader_bin *cs_bin =
+ pipeline->shaders[MESA_SHADER_COMPUTE];
+
anv_batch_emit(&pipeline->batch, GENX(MEDIA_VFE_STATE), vfe) {
- vfe.ScratchSpaceBasePointer = (struct anv_address) {
- .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
- MESA_SHADER_COMPUTE,
- cs_prog_data->base.total_scratch),
- .offset = 0,
- };
- vfe.PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch / 2048);
#if GEN_GEN > 7
vfe.StackSize = 0;
#else
#endif
vfe.URBEntryAllocationSize = GEN_GEN <= 7 ? 0 : 2;
vfe.CURBEAllocationSize = vfe_curbe_allocation;
+
+ vfe.PerThreadScratchSpace = get_scratch_space(cs_bin);
+ vfe.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_COMPUTE, cs_bin);
}
- const struct anv_shader_bin *cs_bin =
- pipeline->shaders[MESA_SHADER_COMPUTE];
struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
.KernelStartPointer = cs_bin->kernel.offset,