This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
#define perf_debug(...) do { \
if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
fprintf(stderr, __VA_ARGS__); \
+ if (unlikely(v3d->debug.debug_message)) \
+ pipe_debug_message(&v3d->debug, PERF_INFO, __VA_ARGS__); \
} while (0)
#define foreach_bit(b, mask) \
v3d_update_shadow_texture(struct pipe_context *pctx,
struct pipe_sampler_view *pview)
{
+ struct v3d_context *v3d = v3d_context(pctx);
struct v3d_sampler_view *view = v3d_sampler_view(pview);
struct v3d_resource *shadow = v3d_resource(view->texture);
struct v3d_resource *orig = v3d_resource(pview->texture);