gallium: temporarily disable PPC vertex shader until more things run
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 22 Oct 2008 17:13:31 +0000 (11:13 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 22 Oct 2008 17:13:31 +0000 (11:13 -0600)
src/gallium/auxiliary/draw/draw_vs_ppc.c

index a096ad49b855ebfe660fde244d9152f4652709f6..990a659f2720b9e9d498588006c591ef610f8cdb 100644 (file)
@@ -203,6 +203,9 @@ draw_create_vs_ppc(struct draw_context *draw,
 {
    struct draw_ppc_vertex_shader *vs;
 
+   /* XXX temporary short-circuit */
+   return NULL;
+
    vs = CALLOC_STRUCT( draw_ppc_vertex_shader );
    if (vs == NULL) 
       return NULL;