#include "imports.h"
#include "context.h"
#include "bufferobj.h"
+#include "externalobjects.h"
#include "mtypes.h"
#include "teximage.h"
#include "glformats.h"
static void
buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
- GLenum target, GLsizeiptr size, const GLvoid *data,
- GLbitfield flags, const char *func)
+ struct gl_memory_object *memObj, GLenum target,
+ GLsizeiptr size, const GLvoid *data, GLbitfield flags,
+ GLuint64 offset, const char *func)
{
+ GLboolean res;
+
/* Unmap the existing buffer. We'll replace it now. Not an error. */
_mesa_buffer_unmap_all_mappings(ctx, bufObj);
bufObj->Immutable = GL_TRUE;
bufObj->MinMaxCacheDirty = true;
- assert(ctx->Driver.BufferData);
- if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
- flags, bufObj)) {
+ if (memObj) {
+ assert(ctx->Driver.BufferDataMem);
+ res = ctx->Driver.BufferDataMem(ctx, target, size, memObj, offset,
+ GL_DYNAMIC_DRAW, bufObj);
+ }
+ else {
+ assert(ctx->Driver.BufferData);
+ res = ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
+ flags, bufObj);
+ }
+
+ if (!res) {
if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
/* Even though the interaction between AMD_pinned_memory and
* glBufferStorage is not described in the spec, Graham Sellers
static ALWAYS_INLINE void
inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
- const GLvoid *data, GLbitfield flags, bool dsa,
- bool no_error, const char *func)
+ const GLvoid *data, GLbitfield flags,
+ GLuint memory, GLuint64 offset,
+ bool dsa, bool mem, bool no_error, const char *func)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
+ struct gl_memory_object *memObj = NULL;
+
+ if (mem) {
+ /* From the EXT_external_objects spec:
+ *
+ * "An INVALID_VALUE error is generated by BufferStorageMemEXT and
+ * NamedBufferStorageMemEXT if <memory> is 0, or ..."
+ */
+ if (!no_error && memory == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory == 0)", func);
+ }
+
+ memObj = _mesa_lookup_memory_object(ctx, memory);
+ if (!memObj)
+ return;
+
+ /* From the EXT_external_objects spec:
+ *
+ * "An INVALID_OPERATION error is generated if <memory> names a
+ * valid memory object which has no associated memory."
+ */
+ if (!no_error && !memObj->Immutable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)",
+ func);
+ return;
+ }
+ }
if (dsa) {
if (no_error) {
}
if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
- buffer_storage(ctx, bufObj, target, size, data, flags, func);
+ buffer_storage(ctx, bufObj, memObj, target, size, data, flags, offset, func);
}
_mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
const GLvoid *data, GLbitfield flags)
{
- inlined_buffer_storage(target, 0, size, data, flags, false, true,
- "glBufferStorage");
+ inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
+ false, false, true, "glBufferStorage");
}
_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
GLbitfield flags)
{
- inlined_buffer_storage(target, 0, size, data, flags, false, false,
- "glBufferStorage");
+ inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
+ false, false, false, "glBufferStorage");
}
_mesa_BufferStorageMemEXT(GLenum target, GLsizeiptr size,
GLuint memory, GLuint64 offset)
{
-
+ inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
+ false, true, false, "glBufferStorageMemEXT");
}
_mesa_BufferStorageMemEXT_no_error(GLenum target, GLsizeiptr size,
GLuint memory, GLuint64 offset)
{
-
+ inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
+ false, true, true, "glBufferStorageMemEXT");
}
/* In direct state access, buffer objects have an unspecified target
* since they are not required to be bound.
*/
- inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, true,
- "glNamedBufferStorage");
+ inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
+ true, false, true, "glNamedBufferStorage");
}
/* In direct state access, buffer objects have an unspecified target
* since they are not required to be bound.
*/
- inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, false,
- "glNamedBufferStorage");
+ inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
+ true, false, false, "glNamedBufferStorage");
}
void GLAPIENTRY
_mesa_NamedBufferStorageMemEXT(GLuint buffer, GLsizeiptr size,
GLuint memory, GLuint64 offset)
{
-
+ inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
+ true, true, false, "glNamedBufferStorageMemEXT");
}
_mesa_NamedBufferStorageMemEXT_no_error(GLuint buffer, GLsizeiptr size,
GLuint memory, GLuint64 offset)
{
-
+ inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
+ true, true, true, "glNamedBufferStorageMemEXT");
}