}
}
+ if (op == ir_query_levels) {
+ /* textureQueryLevels() is implemented in terms of TXS so we need to
+ * pass a valid LOD argument.
+ */
+ assert(lod.file == BAD_FILE);
+ lod = fs_reg(0u);
+ }
+
if (coordinate.file != BAD_FILE) {
/* FINISHME: Texture coordinate rescaling doesn't work with non-constant
* samplers. This should only be a problem with GL_CLAMP on Gen7.
* samples, so don't worry about them.
*/
fs_reg dst = vgrf(glsl_type::get_instance(dest_type->base_type, 4, 1));
+ const fs_reg srcs[] = {
+ coordinate, shadow_c, lod, lod2,
+ sample_index, mcs, sampler_reg, offset_value,
+ fs_reg(coord_components), fs_reg(grad_components)
+ };
+ enum opcode opcode;
- if (devinfo->gen >= 7) {
- inst = emit_texture_gen7(op, dst, coordinate, coord_components,
- shadow_c, lod, lod2, grad_components,
- sample_index, mcs, sampler_reg,
- offset_value);
- } else if (devinfo->gen >= 5) {
- inst = emit_texture_gen5(op, dst, coordinate, coord_components,
- shadow_c, lod, lod2, grad_components,
- sample_index, sampler,
- offset_value.file != BAD_FILE);
- } else if (dispatch_width == 16) {
- inst = emit_texture_gen4_simd16(op, dst, coordinate, coord_components,
- shadow_c, lod, sampler);
- } else {
- inst = emit_texture_gen4(op, dst, coordinate, coord_components,
- shadow_c, lod, lod2, grad_components,
- sampler);
+ switch (op) {
+ case ir_tex:
+ opcode = SHADER_OPCODE_TEX_LOGICAL;
+ break;
+ case ir_txb:
+ opcode = FS_OPCODE_TXB_LOGICAL;
+ break;
+ case ir_txl:
+ opcode = SHADER_OPCODE_TXL_LOGICAL;
+ break;
+ case ir_txd:
+ opcode = SHADER_OPCODE_TXD_LOGICAL;
+ break;
+ case ir_txf:
+ opcode = SHADER_OPCODE_TXF_LOGICAL;
+ break;
+ case ir_txf_ms:
+ opcode = SHADER_OPCODE_TXF_CMS_LOGICAL;
+ break;
+ case ir_txs:
+ case ir_query_levels:
+ opcode = SHADER_OPCODE_TXS_LOGICAL;
+ break;
+ case ir_lod:
+ opcode = SHADER_OPCODE_LOD_LOGICAL;
+ break;
+ case ir_tg4:
+ opcode = (offset_value.file != BAD_FILE && offset_value.file != IMM ?
+ SHADER_OPCODE_TG4_OFFSET_LOGICAL : SHADER_OPCODE_TG4_LOGICAL);
+ break;
+ default:
+ unreachable("Invalid texture opcode.");
}
+ inst = bld.emit(opcode, dst, srcs, ARRAY_SIZE(srcs));
+ inst->regs_written = 4 * dispatch_width / 8;
+
if (shadow_c.file != BAD_FILE)
inst->shadow_compare = true;