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llvmpipe: vertex shader textures not supported yet
author
Brian Paul
<brianp@vmware.com>
Wed, 24 Feb 2010 17:43:30 +0000
(10:43 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 24 Feb 2010 17:44:01 +0000
(10:44 -0700)
src/gallium/drivers/llvmpipe/lp_screen.c
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diff --git
a/src/gallium/drivers/llvmpipe/lp_screen.c
b/src/gallium/drivers/llvmpipe/lp_screen.c
index 1950f1413588b6a871d57fcf141737d96fe470cd..89869faeb9275e2f05b5d14e77285177d0ed3db4 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/
src/gallium/drivers/llvmpipe/lp_screen.c
@@
-83,7
+83,7
@@
llvmpipe_get_param(struct pipe_screen *screen, int param)
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return
PIPE_MAX_VERTEX_SAMPLERS
;
+ return
0
;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_CAP_NPOT_TEXTURES: