memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
}
+/* Only used for float textures currently, but might also be used for
+ * RGBA8888, RGBA16, etc.
+ */
+static void
+get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+
+ memcpy(values + i * format_bytes, src, format_bytes);
+ }
+}
+
/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
* GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
* storing those initial components of the value per pixel into the
rb->PutMonoValues = put_mono_values_uint;
break;
+ case MESA_FORMAT_RGBA_FLOAT32:
+ rb->GetRow = get_row_generic;
+ rb->GetValues = get_values_generic;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
default:
break;
}